Notes about nintendo

August 9, 2020 permalink

On Animalese, Localization, and Video Game “Beep Speech”

I’ve long wanted a name for the dot-dot-dot-dot sound effects that have stood in for speech in video games since the early NES days — here described as “beep speech” which works for me! This video is a great roundup on how those beeps function, how they’ve been used over the years (up through Simlish and the even more recent Animal Crossing hybrid speech, which is actual vocalization skewed into psuedo-gibberish), and how they’ve been tweaked when games are translated and localized for different cultures’ languages.

March 8, 2017 permalink

Douglas Crockford Atari Burgers and Maniac Mansion

I recently went on a dig through the Archive.org Atari 8-bit Manuals archive, clicked on a fairly random manual for a not-exactly-popular shoot-em-up (Burgers!), and was surprised to find that the game was written by Douglas Crockford, well-known JavaScript developer and creator of the JSON data format standard.

This also reminded me that I’d also seen his name on early Lucasfilm Game products — he was the one who had to bowdlerize the NES port of Maniac Mansion for the NES! Go read his Expurgation of Maniac Mansion post, it’s worth it if you’re a fan of that era of adventure game.

Anyhow, I kind of envy his career path.

July 30, 2011 permalink

Visual 6502

Archeology Magazine has a feature story about the “digital archeologists” behind Visual6502, the group “excavating” and fully remapping the inner workings of the classic 8-bit MOS Technology 6502 microprocessor. That might not sound interesting, but if you’ve been alive for more than 20 years you know the chip: it was the heart of early home computers ranging from the Apple I and Apple ][ to the Atari game consoles all the way up to the Nintendo NES.

Very cool and all, but in case you’re still not interested, here’s some excellent trivia slipped into the article:

In the 1984 film The Terminator, scenes shown from the perspective of the title character, played by Arnold Schwarzenegger, include 6502 programming code on the left side of the screen.

Whaaat!? The SFX team working on The Terminator went so far as to copy actual assembly code into their shots? That’s pretty awesome! So where’d they get it? It was copied from Apple II code published in Nibble Magazine (even the T-800 enjoys emulators when its not busy hunting down humanity, I guess).

Bonus nerdery: check out this HTML5 + JavaScript visual simulation of the 6502 chip. Holy smokes!

(Via Discover, photo from the Visual6502 site)

July 20, 2011 permalink

Wario Monetization Robot

I wanted something nice to have at the office that tell us every time someone make a purchase on our game. Every time we make a buck Wario rings the bell and flash his greedy green eyes. If we made a lot then Wario shoot smoke from his ears!

Wario would approve.

September 3, 2010 permalink

Korg M01

Nobuyoshi Sano (composer on the arcade series Ridge Racer and Tekken) and Yasunori Mitsuda (who worked on Secret of Mana and composed the music for Chrono Trigger, along with a number of other Square games) have started a new studio called Detune to continue their work on bringing synthesizer emulators to the Nintendo DS. Here Sano demos their upcoming KORG M01 release, which replicates the late 1980’s sounds of the KORG M1.

(Via GameSetWatch)

June 27, 2010 permalink

Bit Trip Runner

BIT.TRIP.RUNNER, one of the best games I’ve played this summer. A hypnotically synaesthetic music platformer, something like an inspired cross between Vib-Ribbon and Michel Gondry’s Star Guitar video. Well worth the few bucks if you’ve got a Wii.

(Seen above is a run of level 1-11 by YouTube user NintenDaan1, the level that I’m currently stuck playing over and over again trying to get all of the bonus gold…)

Pagination