Notes about javascript

March 8, 2017 permalink

Douglas Crockford Atari Burgers and Maniac Mansion

I recently went on a dig through the Atari 8-bit Manuals archive, clicked on a fairly random manual for a not-exactly-popular shoot-em-up (Burgers!), and was surprised to find that the game was written by Douglas Crockford, well-known JavaScript developer and creator of the JSON data format standard.

This also reminded me that I’d also seen his name on early Lucasfilm Game products — he was the one who had to bowdlerize the NES port of Maniac Mansion for the NES! Go read his Expurgation of Maniac Mansion post, it’s worth it if you’re a fan of that era of adventure game.

Anyhow, I kind of envy his career path.

August 6, 2012 permalink


Hmm, @harthvader has written some impressive neural network, machine learning, and image detection stuff, shared on her GitHub — wait, she’s combined these things into a JavaScript cat-detecting routine?! Okay, that wins.

var cats = kittydar.detectCats(canvas);
console.log(“there are”, cats.length, “cats in this photo”);
// { x: 30, y: 200, width: 140, height: 140 }

You can try out Kittydar here.

(Via O’Reilly Radar)

November 28, 2009 permalink

Another World Ported to HTML5 Canvas and JavaScript

Another World ported to HTML5’s <canvas> and JavaScript.

One of the best games of all time, now running experimentally in your browser, demonstrating that the future could be very bright for non-proprietary interactive content on the web. It’s only the first part of the 2nd level (or whatever you want to call the cage-swinging, alien-buddy-meeting scene) and it’s glitchy, but still looks beautiful and smoothly animated (maybe a bit too smooth, due to the <canvas> polygons being all anti-aliased and filtered out of the box). If you’ve never played the original game, an amazing high-res WinXP-compatible remake came out a couple of years back in honor of the 15th anniversary of its original release.

(Via GameSetWatch)