If you’ve ever wondered why the numeric keys on a calculator resemble those on a phone (in the U.S. anyhow), but inexplicably backwards with the 7-8-9 at the top, or if you just like looking at old mechanical cash registers and other button-based devices, here’s an excellent read for you! Time to go dust off my own Burroughs Class 3…
It’s interesting to know that the introduction of scholarly reading — needing to reference many different texts quickly for relevant snippets to quote from — led to changes in how text was laid out, with new features like section headings and passage markers (and those nifty typographic manicules) being added initially by readers as quick reference aides:
Amongst the medieval literate elite, there were two major methods of reading: monastic and scholastic, each divided into three ‘levels’. Monastic reading consisted of lectio / meditatio / contemplatio – that is: reading / meditation / contemplation. This method was primarily concerned with memorisation and enlightenment through repetition and deep reading (contemplation). To read this way was to know by memory and intimately understand a very few books in their entirety. […] Scholastic reading appears in the 13th century and proliferates in universities, growing in popularity throughout the late Middle Ages. It comprised of legere / disputare / praedicare, or: reading / discussing / presenting. The emphasis here was on a person’s capacity to read widely and to be able to pull choice quotes from important works to use in intellectual debates (disputatio) or lectures.
A fantastic post / trip down memory lane on the insanity that was developing for the web (the post touches on HTML and JS, not just the CSS of the title) from the late 90s through today.
Norbert Landsteiner wrote up a post about something that’s retro-technology-typography-nerdy beyond even my usual limits and understanding: a thorough explication and an interactive demo of how the late-1940s IBM 026 key punch (the typewriter keyboard/workstation machine that operators would use to poke the holes in the computer program punchcards of that era) was able to also print tiny human-readable letters and words at the top of the cards for easy reference.
Basically IBM encoded the alphabet and other special characters onto a clever postage stamp-sized print head that would run along the top of the punchcard, with wires to each “dot” enabling the printing of each encoded character in turn, effectively an early dot-matrix printer. (it’s not easy to see, but if you squint at the image you’ll see that the red dots form the “A” character, upside-down — you’ll see it more easily if you play with the demo and choose other characters)
Don’t Be a Sucker, a surprisingly (and sadly) relevant 1947 film from the U.S. Department of War about how xenophobia, suppression of minorities, and the obliteration of facts and education can quickly lead a country into ruin.
(I guess this wouldn’t have been made just a few years later, as McCarthyism swung into full gear?)
“In A Descriptive Handbook of Modern Water Colours, by J. Scott Taylor…. London: Winsor and Newton, 1887, neutral tint is described as ‘A compound shadow colour of a cool neutral character. It is not very permanent, as the gray is apt to become grey by exposure’. Has anyone besides this author ever made a distinction of meaning between gray and grey? I do not know how the distinction is to be converted in speaking unless the words are differently pronounced” (1897).
Glad to know that the gray / grey split in English has been confusing people for well over 115 years. What’s going on in pigment company Winsor & Newton’s world where gray turns into grey eventually? An interesting read about the etymology of the mysterious color and it’s uncertain linguistic origins.
That was the way I was introduced to the danger of not having your own stories. There is that great proverb—that until the lions have their own historians, the history of the hunt will always glorify the hunter. That did not come to me until much later. Once I realized that, I had to be a writer. I had to be that historian. It’s not one man’s job. It’s not one person’s job. But it is something we have to do, so that the story of the hunt will also reflect the agony, the travail—the bravery, even, of the lions.
As an art person I’ve enjoyed a good amount of time around lithography and other drawing media, and now I’m engaged to a children’s book illustrator who largely works in watercolor, so I’ve spent a fair amount of time at art supply shops buying paper. One thing has bugged me for years about our fine rag paper purchases, though: what’s up with the “BFK” in “Rives Arches BFK”? I’ve asked professors, professional printers, other artists, and even the Internet, with no great leads, but I finally coaxed the answer out of Google today. From The Albumen & Salted Paper Book: The history and practice of photographic printing, 1840-1895:
It is no wonder that only two paper mills in the world managed to consistently produce a paper of the necessary quality, and these two mills were able to maintain their monopoly from the 1860’s until approximately World War I. They were the above-mentioned Blanchet Frères et Klébler Co. in Rives, France (hence their product was known as the “Rives” paper) and Steinbach and Company, located in Malmedy, Belgium (at that time part of Germany). Steinbach paper was known outside Germany as “Saxe” paper.
The product that established their paper monopoly (duopoly?) — the exploding new field of photography! More to the point, 3D stereography, the Victorian postcard origin of a Tumblr meme:
In the late 1850’s and especially after 1860, two new factors in photographic technology and practice generated a great demand for albumen paper. The first of these was the stereograph; its ability to transport the viewer to distant scenes with the illusion of three-dimensional reality depended largely on the smooth surface and fine detail of albumen paper. Stereo views were extremely popular, and created a corresponding demand for albumen paper. Nearly all stereo views before 1890 were made on albumen paper.
Seen above is a green disc, wax on brass, with an early recording of Hamlet’s “To be or not to be…” soliloquy, that likely hasn’t been heard in over 125 years. Created by Alexander Graham Bell’s Volta Laboratory in the late 19th Century and sent to the Smithsonian for archiving as they were created, the paranoid Bell failed to provide a playback mechanism for these discs, for fear that his competitors would appropriate his innovations.
Researchers at the Lawrence Berkeley National Laboratories are working on recovering these early audio recordings with a system called IRENE/3D that creates 3D optical scans of the old record-like discs:
Using methods derived from our work on instrumentation for particle physics we have investigated the problem of audio reconstruction from mechanical recordings. The idea was to acquire digital maps of the surface of the media, without contact, and then apply image analysis methods to recover the audio data and reduce noise.
The nifty thing about this form of hands-off scanning is that it can accommodate many types of otherwise mechanically incompatible media, from discs made of metal or glass to wax cylinders (quick, someone set this up to scan the Lazarus bowl!!). The 18-second snippet of Hamlet audio from the green disc above (maybe the voice of Bell himself?) has been posted on YouTube, or you can download more examples from the project in WAV and MP3 format.
Want to expose a rival’s poor security implementation? What better way than to demonstrate the weakness in public, in front of a gathered crowd? From a New Scientist story of very early 20th-Century hacktivism:
LATE one June afternoon in 1903 a hush fell across an expectant audience in the Royal Institution’s celebrated lecture theatre in London. Before the crowd, the physicist John Ambrose Fleming was adjusting arcane apparatus as he prepared to demonstrate an emerging technological wonder: a long-range wireless communication system developed by his boss, the Italian radio pioneer Guglielmo Marconi. The aim was to showcase publicly for the first time that Morse code messages could be sent wirelessly over long distances. Around 300 miles away, Marconi was preparing to send a signal to London from a clifftop station in Poldhu, Cornwall, UK.
Yet before the demonstration could begin, the apparatus in the lecture theatre began to tap out a message. … Mentally decoding the missive, Blok [Fleming’s assistant] realised it was spelling one facetious word, over and over: “Rats”. A glance at the output of the nearby Morse printer confirmed this. The incoming Morse then got more personal, mocking Marconi: “There was a young fellow of Italy, who diddled the public quite prettily,” it trilled.
The radio-hacker was Nevil Maskelyne, a magician and rival inventor who was interested in developing wireless technology but who had been frustrated by the broad patents granted to Marconi. Bonus trivia: Nevil’s father was John Nevil Maskelyne, magician and inventor of the pay toilet, and his son was Jasper Maskelyne, a magician and inventor (see a family connection here?) who allegedly helped develop some of the famous optical diversions and camouflage trickery for the British military during WWII (his inflatable tanks remind me of the Potemkin Army thing I posted a couple of years back…)
Studio map from a nifty Disney employee handbook circa 1943. The info in the booklet is mostly uninteresting, but it’s peppered with wartime secrecy, unions (represented by a headless, walking union suit — weird!) , and the gender biases that were prevalent at Disney at the time (sorry, ink-and-paint girls, the “penthouse club” is for men only!). This book was produced not long after the famous animator’s strike of 1941, which was unpleasantly lampooned through the clowns in Dumbo, and would have been read during a time of high tension between the studio and the employees.
Do you enjoy newspaper comics? Want to learn more about their history and place in the world through interviews with a laundry list of comic artists? Then you might be interested in helping these guys in Kickstarter finish out their documentary: STRIPPED: The Comics Documentary
From the post Language of Food: Ice Cream, a fascinating article linking the history of gunpowder, ice cream, linguistics, and even a bit of marketing insight:
Something similarly beautiful was created as saltpeter and snow, sherbet and salt, were passed along and extended from the Chinese to the Arabs to the Mughals to the Neapolitans, to create the sweet lusciousness of ice cream. And it’s a nice thought that saltpeter, applied originally to war, became the key hundreds of years later to inventing something that makes us all smile on a hot summer day.
Screenshot from an interesting project, olduse.net ― Usenet posts reappearing in realtime as they did exactly 30 years ago, a new way of experiencing the history of the early Net. See how things were mere months before the launch of B-News, long before the Great Renaming and the creation of the alt.* hierarchy, and best of all, the introduction of spam is more than a decade away still!
You can use either the browser-based client to poke through the messages, or point your favorite NNTP client to the site and experience it as you would the real Usenet. Nice!
The IBM 2250 graphics display, introduced in 1964. 1024×1024 squares of vector-based line art beamed at you at 40Hz, with a handy light pen cursor. Much more handy than those older displays that just exposed a sheet of photographic film for later processing!
“Tarantella” is a five-minute color, avant-garde short film created by Mary Ellen Bute, a pioneer of visual music and electronic art in experimental cinema. With piano accompaniment by Edwin Gershefsky, “Tarantella” features rich reds and blues that Bute uses to signify a lighter mood, while her syncopated spirals, shards, lines and squiggles dance exuberantly to Gershefsky’s modern beat. Bute produced more than a dozen short films between the 1930s and the 1950s and once described herself as a “designer of kinetic abstractions” who sought to “bring to the eyes a combination of visual forms unfolding with the … rhythmic cadences of music.” Bute’s work influenced many other filmmakers working with abstract animation during the ‘30s and ‘40s, and with experimental electronic imagery in the ‘50s.
Bute’s final piece was an interpretation of Finnegans Wake, one of the very few attempts ever made at staging Joyce’s novel of troubled dreams.
New research on the Antikythera mechanism hints that we might be looking at its use and meaning from the wrong perspective. From Nature:
Now, however, scientists delving into the astronomical theories encoded in this quintessentially Greek device have concluded that they are not Greek at all, but Babylonian — an empire predating this era by centuries. This finding is forcing historians to rethink a crucial period in the development of astronomy. It may well be that geared devices such as the Antikythera mechanism did not model the Greeks’ geometric view of the cosmos after all. They inspired it.
Ghostly photos from the Otis Archives depicting a novel circa-1885 piece of scientific analysis equipment: Apparatus for taking Composite Photographs of Skulls. Basically a wood and brass frame with a craniophore in the middle, the tool made it possible to position and align multiple skulls so composite photos could be taken accurately from the front, side, and rear views. The image on the right, for example, is a composite of five or six (or more?) separate skulls. From a contemporary anthropology journal describing the process:
Then the anterior frame and the lateral frame next to the window are lowered ; a black velvet background is hung on the posterior frame ; a large white cardboard is hung on the frame further from the window ; the brass-work is occluded with small velvet screens, and the picture is taken.
The photographs record composites of skulls from various Native American and Cook Island tribes (as seen in the archives of the Clark Institute), so I first thought that the measurements were sadly being undertaken for the sake of scientific racism, the darker side of physical anthropology, which was still in vogue in the 1880s.
That may be the case, but thankfully the full story is somewhat more complex: the inventor of the apparatus, Washington Matthews, an army surgeon-ethnographer-linguist, wrote extensively on the Siouan languages while stationed in the Dakotas, reportedly married and had a son with a woman from the Hidatsa tribe, was initiated into some aspects of the Navajo tribe, and also contributed substantially to the understanding and recording of the Navajo culture, which previously had been considered primitive by the Europeans:
Dr Matthews referred to Dr Leatherman’s account of the Navahoes as the one long accepted as authoritative. In it that writer has declared that they have no traditions nor poetry, and that their songs “were but a succession of grunts.” Dr. Matthews discovered that they had a multitude of legends, so numerous that he never hoped to collect them all: an elaborate religion, with symbolism and allegory, which might vie with that of the Greeks; numerous and formulated prayers and songs, not only multitudinous, but relating to all subjects, and composed for every circumstance of life. The songs are as full of poetic images and figures of speech as occur in English, and are handed down from father to son, from generation to generation.
They didn’t think it was relevant. In their minds, we were working on computer-generated images—and for them, what was a computer-generated image? What was an image they saw on a CRT? It was television.
The BBC will be airing a never-before-seen interview this week with Delia Derbyshire, the woman who co-composed and performed the original Doctor Who theme, probably the most famous piece of purely electronic music. For a great account of the production (no synths back then, only novel, painstaking work involving test tone equipment, razor blades and tape!), check out Mark Ayres’s A History of the Doctor Who Theme.
(The interview will air on Inside Out, November 15 at 7:30pm on BBC One – not sure when/if those of us not in the UK will be able to see it, though…)
Megana-ya (Seller of Eyeglasses), by Hokusai, circa 1811-1814, part of a incredibly great collection of health-related Japanese woodblock prints housed at the University of California, San Francisco. Having recently bought a new pair of glasses, I can relate.
Sorry for the icky photo, folks, just wanted to share a striking bit of anatomical illustration! This image led me down the rabbit hole of looking into the art of moulage, casting realistic wax models with “wounds” and other dermatological problems for use in medical training. Obviously a much better way of introducing a classroom full of doctors to diseases than wheeling in an actual smallpox patient. There’s a photo book on the subject called Diseases in Wax: The History of Medical Moulage that I might have to track down. At $180 on Amazon, though, I sure hope that the library here has it…
The man who created the first scanned digital photograph in 1957, Russel Kirsch, pioneer of the pixel, apologizes in the May/July issue of Journal of Research of the National Institute of Standards and Technology. Now 81 years old, he offers up a replacement (sorta) for the square pixel he first devised: tessellated 6×6 pixel masks that offer much smoother images with lower overall resolution. The resulting file sizes are slightly larger but the improved visual quality is pretty stunning, as seen in the closeup above. His research was inspired by the ancient 6th Century tile mosaics in Ravenna, Italy.
There are a lot of comments out there complaining that square pixels are more efficient, image and wavelet compression is old news, etc., and that’s true, but if you actually read the article you’ll find that the point isn’t so much the shape, the efficiency, or even the capture/display technology needed, but rather that this could be a good method for reducing the resolution of images somewhat while still retaining visual clarity, important in medical applications and in situations where low-resolution images are still tossed around.
Ancient pigment history is fascinating. From dried beetles (carmine) to sea snails (Tyrian purple) to ground up human and feline mummies (the rather uncreatively-named Mummy brown), colors come from some weird places. I’d heard of Maya Blue before, but didn’t realize that it’s more of a process rather than a specific mineral pigment. The color was made by intercalating indigo (añil) into fine clay over continuous heat. The slow fusing with clay made the paint exceptionally resistant to weather and acidic conditions (and even modern solvents), and the process wasn’t fully understood / rediscovered until a few years ago. Cooking it up may have been ritualistic, as the incense copal was often burned in the same bowls. The color was important in sacrifice rituals as well: when the Sacred Cenote of Chichen Itza was dredged back in 1904, a a layer of blue silt 14-feet-thick was found at the bottom (sensationalism aside, the silt was likely more from all of the blue-painted pots tossed in than the blue-painted people…I hope).
The researchers knew that the Mayans made their blue by heating the pigment with palygorskite (a type of clay); their analysis showed that this heating allowed the pigment to enter tiny channels in the clay which are sealed after the mixture cools, protecting and keeping the pigment true blue for centuries.
From a recently declassified history (PDF) detailing the NSA’s computing equipment up to 1964, comes a description of their house-sized computer ABNER’s mercury-powered memory banks:
A succession of pulses (signal or no-signal) travels through an acoustic medium, say mercury, from one end to the other of a “delay line.” […] At the input end of the line is a crystal that converts an electrical pulse to a mechanical wave which travels through the mercury to the other end, where another crystal reconverts it to an electrical signal. The series of electrical signals is recirculated back to input, after passing through detector, amplifier, and driver circuits to restore the shape and strength of the pulses. Also, in the part of the cycle external to the delay line are input and output circuits and “clock” pulses for synchronization. In mercury, the pulses travel at the speed of sound, which is much slower than the speed of electrical signals, and thus the delay in going from one end of the line to the other constitutes a form of storage. […] In ABNER, the mercury tank was a glass tube about two feet long; the delay time was 384 microseconds, or eight words of 48 bits at one-megacycle-per-second rate. Thus the 1,024 words were contained in two cabinets holding 64 mercury delay lines each.
ABNER was named after comic strip character Li’l Abner, reportedly because it was a big, hulking machine that “didn’t know anything”.
Duke’s OIT is taking down the Usenet service pioneered by its grad students in 1979, a supremely long-lived Internet resource that helped define modern communication (BBS’s, forums, and P2P software owe much to Usenet and the A news client). Another nail in the venerable medium’s slow, eventual decline.
Russian balloon maker Rusbal is working on an order from the country’s defense ministry to supply full-scale inflatable military models. The realistic-looking hardware is used in battlefield positions and to protect Russian strategic installations from surveillance satellites, distracting snoops and protecting real combat units from strikes. They can look like real vehicles in the radar, thermal, and near infra-red bands, so they’d even look right through night-vision goggles.
And now from Shakespeare’s Macbeth (Act V Scene IV — you know, the cool part where the incoming army disguises itself as the Birnam forest):
MALCOLM Let every soldier hew him down a bough And bear’t before him: thereby shall we shadow The numbers of our host and make discovery Err in report of us.
Nothing much new, then. Simple visual misdirection is the magician’s greatest asset.
See also:
Edison’s Warriors, a great article in Cabinet about the U.S. 3132nd Signal Service Company in WWII, a sonic deception team that created strategic disruption using wire and tape recordings with acoustical engineering help from Bell Labs
It’s interesting to look back at the hype and spectacle of the early CD-ROM games (with novelties like Myst flying off the shelf the medium was hailed as the savior of declining video game sales) as a parallel to the hype and spectacle of the real 18th Century phantasmagoria and magic lantern parlor theater. From classic gaming site GOG.com’s short editorial piece commemorating their recent addition of Roberta William’s popular 1995 FMV horror game Phantasmagoria:
In the mid-1700s, long before horror pioneers like Alfred Hitchcock, films such as Dracula and Frankenstein, and even cinema itself, the predecessor to horror cinema was born in a tiny coffee shop in Leipzig, Germany. The proprietor of the shop, Johann Schropfer, welcomed patrons with a warm beverage and an invitation to shoot the breeze and some stick in his adjoining billiards room. But the extra attraction of running a table after a long workday didn’t do much to boost Schropfer’s steadily declining patronage. In an effort to drum up business, Schropfer cast out pool tables and converted the billiards parlor into a séance chamber. […]
By the late 1760s, Schropfer’s once-deserted shop had evolved into a hotspot where patrons gasped in awe at ghostly images projected onto smoke, chilling music, ambient sounds, and burning incenses whose aromas were evocative of malevolent forces. The masterful performance put on by Schropfer proved so lucrative that the coffee-shop-owner-turned-showman took his show on the road throughout Europe until 1774, at which time Schropfer, perhaps haunted by the specters he alleged to call forth from the afterlife, took his own life.
Winsor McCay’s 1911 animation of his Little Nemo comic strip (embedded above) was selected this year by the U.S. Library of Congress to be entered as a culturally significant work in the National Film Registry (along with Michael Jackson’s Thriller, The Muppet Movie, and others). Knowing that McCay did this all himself, by hand, cranking out tens of thousands of hand-colored drawings (keep in mind he was also pioneering the field of animation, inventing techniques as he worked) in addition to his incredibly intricate newspaper work leads me to suspect he was living in an alternate stream of time than the rest of us. Incredible stuff.
The University of Nebraska-Lincoln is hosting an online collection of U.S. government-produced comic books, with full PDF downloads. Tucked away between the weirder, more off-beat stuff you’ll find some unique work from the likes of Walt Kelly, Hank Ketchum, Dr. Seuss, Charles Schulz, and more. Like this special run of Peanuts where Charlie Brown has Sally tested for amblyopia ex anopsia.
This “creative destruction” began in the ’60s, as did many things that we now both love and regret, and it was initially a spinoff of a project funded by US military agencies. […] Mephistopheles came to Faust in the form of a poodle. After all…in some versions of the story, he cannot enter your house unbidden — you have to invite him in, like a vampire.
Nintendo’s first print mention in the West? From the NY Times, October 8, 1955. Back then the company was known best for its hanafuda playing cards and toys (and love hotels, and taxis and…)
Pressure Cooker was an ambitious exception among its contemporaries. In 1980, most home computer music remained limited to single-voice melodies and lacked dynamic range. Robert “Bob” Yannes, a self-described “electronic music hobbyist,” saw the sound hardware in first-generation microcomputers as “primitive” and suggested that they had been “designed by people who knew nothing about music” (Yannes 1996). In 1981, he began to design a new audio chip for MOS Technology called the SID (Sound Interface Device). In contrast to the kludgy Atari TIA, Yannes intended the SID to be as useful in professional synthesizers as it would be in microcomputers. Later that year, Commodore decided to include MOS Technology’s new SID alongside a dedicated graphics chip in its next microcomputer, the Commodore 64. Unlike the Atari architecture, in which a single piece of hardware controlled both audio and video output, the Commodore machine afforded programmers greater flexibility in their implementation of graphics and sound […]
When I saw this headline linked by Waxy I took it to be an overview of the recent (late 90’s to now) chiptune music craze, but it’s actually a nice little overview of the nearly 30 years old history of writing music on game hardware. Even includes sections on cracktros, the demoscene, and the early advent of trackers, along with some good videos of the relevant technology.
From the ANIMAC to the FairLight Computer Video Instrument, a nice roundup of mostly analog video-mangling technology from the 1960’s to the 1980’s. Lots of pictures and back stories, too.
“In 1518, one of the strangest epidemics in recorded history struck the city of Strasbourg. Hundreds of people were seized by an irresistible urge to dance, hop and leap into the air. In houses, halls and public spaces, as fear paralyzed the city and the members of the elite despaired, the dancing continued with mindless intensity. Seldom pausing to eat, drink or rest, many of them danced for days or even weeks. And before long, the chronicles agree, dozens were dying from exhaustion. What was it that could have impelled as many as 400 people to dance, in some cases to death?”
Early 1990’s gamers all surely remember the schlocky FMV games like Sewer Shark (sadly directed by VFX legend John Dykstra!), Night Trap (widely attacked in the U.S. Senate by Joe Lieberman!!), and Double Switch (starring Corey Haim and Debbie Harry!!!), and probably even get a cold chill whenever the name Digital Pictures comes up. Turgid, not much fun, and costing in the millions to produce, they were supposed to revolutionize the home entertainment business (anyone remember the $700 Philips CD-i?).
The side of the story that I hadn’t heard until now is that those were actually ports by the time the Sega CD and 3DO came around. Originally those games were created for a late 1980’s Nolan Bushnell-produced VHS (!!!) system called the Control-Vision, aka the NEMO (short for “Never Ever Mention Outside”, an appropriate moniker). Special circuitry in the system would allow games to be encoded onto multi-track VHS tape, jumping quickly (?) between segments as players push the control buttons.
Going up against the then-$100 NES, and with a competing video tape game system that already failed on the market (World of Wonder’s Action Max), Hasbro wisely pulled the plug on the NEMO. All of the expensive FMV footage that was shot would only make the light of day a few years later, squeezed down to a resolution of 256×224 pixels, mercilessly dithered down to 64 colors at a time.
How did reclusive monks living in the year 700 or 800 AD draw the intricate lines of the Book of Kells, rendered by hand at sub-millimeter resolution (about the same level of detail as the engraving work found on modern money), hundreds of years before optical instruments became available, hundreds of years before the pioneering visual research of Alhazen? According to Cornell paleontologist John Cisne’s theory, their trick was in the detail and pattern: by keeping their eyes unfocused on the picture plane, the monks could superimpose their linework and judge the accuracy against the template using a form of temporary binocular diplopia (sort of like willing yourself to view a stereograph or one of those Magic Eye posters).
The “world’s oldest [working] computer”, the c.1949 Harwell/WITCH, is undergoing restoration for display at Bletchley Park’s National Museum of Computing, and will be exhibited next to the Colossus Mk2. I’d make them play chess against each other.
“Harriot regularly corresponded with friends who were also trying out telescopes. One wrote to him saying that the full moon ‘appears like a tarte that my cooke made me the last week’.”
— A note from the “Cosmos and Culture: how astronomy has shaped our world” exhibit at London’s Science Museum, describing this first-ever drawing through a telescope, created circa 1610 by English mathematician Thomas Harriot.
Note to Austinites: the excellent Harry Ransom Center at UT will soon be opening their exhibit “Other Worlds: Rare Astronomical Works”, featuring some beautiful drawings by the likes of Cassini, Kepler, and Brahe. Can’t wait.
The Xerox Star 8010 OS, an early GUI from 1981. I wish my desktop looked a bit more like this today. More interface awesomeness from this system on the DigiBarn Computer Museum site.
Death has long been a savvy financial move in the visual arts: it guarantees that the supply of new works has come to an end, conferring scarcity value upon the existing oeuvre. For an artist it is better to die old, however. Death can reduce the value of young artists by taking them from the market before immortality is assured.
The so-called “Mother of All Demos”, the technology presentation given by Doug Engelbart of the Stanford Research Institute, which introduced to the world a number of useful developments: hypertext, the computer mouse, timesharing, email, video conferencing… And this was a bit over forty years ago, just before the ARPANET went online. Pretty amazing times.
Blit, an early Unix-based multitasking windowing system demo from Bell Labs, a precursor to the X Window System. X11 didn’t look much different ten years later, and true multitasking and multi-user systems have only recently filtered into the Mac and Microsoft Windows worlds. Not bad for 1982.
This papier-mâché Felix the Cat was the first image to be broadcast over experimental television in preparation for the first public RCA broadcast in 1928. Black and white and made of durable material, they had him revolving on a turntable, beaming out as a tiny test image so engineers could adjust the signal. Early TV technology fascinates me.
There’s more good info on early test patterns over at Design Observer.
I’d been wondering what those thinly-etched or embossed porcelain “hidden images” found on antique plates and teacups were called: lithophanes. Artists would carve molds for them using warm wax over a glass plate, with a mirror to reflect light from a window underneath so they could get a preview of their work. A translucent bas relief, with the subtle grisaille quality of a lithograph.
A short clip from Double Take, a film by media artist Johan Grimonprez (there are a handful of other clips on YouTube). “They say that if you meet your double, you should kill him.” Hitchcock versus Hitchcock versus the Cold War, with cinematic history folding in on itself. There’s a worthwhile interview with Grimonprez over on the Cinema Scope website with more info.
In honor of the 40th anniversary of the Apollo 11 moon landing, Haynes (maker of popular do-it-yourself auto repair manuals) has published an “owner’s manual” for the various craft involved in the Apollo 11 mission. Includes information on the Saturn V rocket, the Command/Service module (the part that astronaut Michael Collins was stuck in while Neil Armstrong and Buzz Aldrin got to go play on the moon), and the Lunar module. If you want to get me something retroactively for my 10th birthday, I think this would be it. (Via El Reg)
The science journal Nature reviews the new book Inventing Futurism: The Art and Politics of Artificial Optimism by Christine Poggi. The review itself is a decent synopsis of the Futurist movement in art and literature and the role that modern technology played in shaping European political thought in the early 20th Century. (Note: the Italian Futurist utopian dream devolved rapidly into the very frightening march of fascism, and would eventually become our model for Blade Runner-style sci-fi dystopia…not something to idealize, but worth learning a lesson from)
The Futurists imagined a world governed by electricity. Their electrical fantasies, writes Poggi, take a Utopian turn in their vision and evolve into an orgy of violence. They saw Italy as being “fertilized” by electricity, banishing hunger, poverty, disease and work. Air temperature and ventilation would be controlled automatically, telephones would be wireless, and crops and forests would spring up at speed. But in this world of ease and plenty, fierce competition would arise over superabundant industrial production. War would break out, fought by “small mechanics” whose flesh resembled steel. Deploying “steel elephants” and battery-powered trains from afar, they would wage a thrilling interplanetary war.
A vintage 3D stop motion film of a car being assembled, produced by Chrysler Motors (despite YouTube title, I think this is from later than 1939, when it was re-filmed in Technicolor). The springs must have been a pain to animate. Fun stuff! (via BoingBoing)
For possibly the first time in 80 years this Krazy Kat cartoon, Ratskin, has been reunited with its original soundtrack recording, discovered on a rare Vitaphone disc in Australia. Found via Cartoon Brew, who has a good writeup of the discovery.
A brief explanation of a three-rotor Enigma machine, the cryptographic device used by Nazi Germany during WWII to encode their communications. While the encryption technology had some flaws, it was largely broken by the Allies due to human mistakes made by the operators (not disposing of their key tables, writing down portions of the codes, captured hardware, etc).
I love Edo-era art and cartooning. Hard to imagine doing this with a woodblock! Image found on the always-great BibliOdyssey, also available on Flickr.
Pioneer of medical instruments, photography, and cinema. Took some very interesting early photographs in his research of animal locomotion and physionomy, which led to his successor Muybridge’s famous collections of plates.
Back in boom [sic] of 1999, there were rumors that a Vegas/Vegas hotel was to be built. The entire Strip would be condensed to 5/8 scale, like Disneyland’s Main Street at 7/8 scale; or to copy the very popular Universal Citywalk, that five years earlier had launched the next stage of the Electronic Baroque in L.A.
Museums would map the transition toward this new Baroque, like the new Guggenheims in Las Vegas, as part of a franchise that has stopped growing in the U.S. Museums were also under the gun. Very likely, shows will look more like Baroque wunderkammers than they used to. They will overlap and sprawl more, like browsers and search engines. The pressures to make shows monumentalize the new power relations will be intense, an often under shrinking curatorial budges, with signature buildings outside, like the Electronic Baroque: gaudy outside, conservative at its core.
In 1903, the specialty watch company Helios built a trial run of miniature Boilerplates. The master of the hoax, an expert on Victorian automata, Paul Guinan, “tried” to “rebuild” one of these. The head resembles gas masks that soldiers wore in World War I, but as ornamental brass. The chest is as tubular as a Franklin stove, but gleaming with Baroque detail. Its knobby limbs were fully articulated , like an armature for special effect stop-motion seventy years later, or a thing in The City of Lost Children. […] For over a century, thousands of boilerplates have come down to us. They wait patiently. Patience has always been a virtue of the boilerplate; and of all hoaxes, including the Wizard of Oz himself.
Gurney was still haunted by the Baroque search for a perfect vacuum, by the study of the phlogiston, as part of the philosophy of nature. So, like a mad Jesuit, he built a piano that played glowing bottles filled with burning hydrogen.
Potemkin villages were a new mode of special effects as power, as the erasure of memory in the late eighteenth century. But the principle evolves beyond one’s wildest imagination. All movie sets are Potemkin villages before they are shot as film. And all wars since 1989 have become Potemkin villages when they appear on global media. And yet, Baroque special effects already pointed toward this problem by 1650, that Baroque illusion served uneasy alliances to cover up the decay and misery of the kingdom.