I’ve long wanted a name for the dot-dot-dot-dot sound effects that have stood in for speech in video games since the early NES days — here described as “beep speech” which works for me! This video is a great roundup on how those beeps function, how they’ve been used over the years (up through Simlish and the even more recent Animal Crossing hybrid speech, which is actual vocalization skewed into psuedo-gibberish), and how they’ve been tweaked when games are translated and localized for different cultures’ languages.
Notes about text to speech
MyDsReader, Nintendo DS text-to-speech document reading software for the visually impaired. It’s using the Flite synthesis engine designed for embedded devices, implements gesture controls for ease of use and even throws in an integrated email and to-do client. Excellent use of homebrew development.