Tag: history

  • Catmull Interview

    They didn’t think it was relevant. In their minds, we were working on computer-generated images—and for them, what was a computer-generated image? What was an image they saw on a CRT? It was television.

    Ed Catmull, co-founder of Pixar and pioneer of computer graphics, on the time he and his nascent team were brought in to ILM during the filming of the second Star Wars movie.

    From an ACM Queue interview between Catmull and Pat Hanrahan. There are also some good quotes about incubator projects like ARPA providing protection for new ideas, arts education, and the role of artist-scientists in the graphics field.

  • Delia Derbyshire Interview

    The BBC will be airing a never-before-seen interview this week with Delia Derbyshire, the woman who co-composed and performed the original Doctor Who theme, probably the most famous piece of purely electronic music. For a great account of the production (no synths back then, only novel, painstaking work involving test tone equipment, razor blades and tape!), check out Mark Ayres’s A History of the Doctor Who Theme.

    (The interview will air on Inside Out, November 15 at 7:30pm on BBC One – not sure when/if those of us not in the UK will be able to see it, though…)

  • Hokusai Glasses

    Megana-ya (Seller of Eyeglasses), by Hokusai, circa 1811-1814, part of a incredibly great collection of health-related Japanese woodblock prints housed at the University of California, San Francisco. Having recently bought a new pair of glasses, I can relate.

    (Via Pink Tentacle)

  • Moulage

    WAX MODEL from 1917: Smallpox lesions on face of 15 year old boy

    Sorry for the icky photo, folks, just wanted to share a striking bit of anatomical illustration! This image led me down the rabbit hole of looking into the art of moulage, casting realistic wax models with “wounds” and other dermatological problems for use in medical training. Obviously a much better way of introducing a classroom full of doctors to diseases than wheeling in an actual smallpox patient. There’s a photo book on the subject called Diseases in Wax: The History of Medical Moulage that I might have to track down. At $180 on Amazon, though, I sure hope that the library here has it…

    (Via the Otis Historical Archives of the National Museum of Health & Medicine on Flickr)

  • Non Square Pixels

    The man who created the first scanned digital photograph in 1957, Russel Kirsch, pioneer of the pixel, apologizes in the May/July issue of Journal of Research of the National Institute of Standards and Technology. Now 81 years old, he offers up a replacement (sorta) for the square pixel he first devised: tessellated 6×6 pixel masks that offer much smoother images with lower overall resolution. The resulting file sizes are slightly larger but the improved visual quality is pretty stunning, as seen in the closeup above. His research was inspired by the ancient 6th Century tile mosaics in Ravenna, Italy.

    There are a lot of comments out there complaining that square pixels are more efficient, image and wavelet compression is old news, etc., and that’s true, but if you actually read the article you’ll find that the point isn’t so much the shape, the efficiency, or even the capture/display technology needed, but rather that this could be a good method for reducing the resolution of images somewhat while still retaining visual clarity, important in medical applications and in situations where low-resolution images are still tossed around.

    Bonus: the man in the demo photo above is his son, the subject of the first-ever digital photograph!

    (Via ScienceNews)

  • Maya Blue

    Ancient pigment history is fascinating. From dried beetles (carmine) to sea snails (Tyrian purple) to ground up human and feline mummies (the rather uncreatively-named Mummy brown), colors come from some weird places. I’d heard of Maya Blue before, but didn’t realize that it’s more of a process rather than a specific mineral pigment. The color was made by intercalating indigo (añil) into fine clay over continuous heat. The slow fusing with clay made the paint exceptionally resistant to weather and acidic conditions (and even modern solvents), and the process wasn’t fully understood / rediscovered until a few years ago. Cooking it up may have been ritualistic, as the incense copal was often burned in the same bowls. The color was important in sacrifice rituals as well: when the Sacred Cenote of Chichen Itza was dredged back in 1904, a a layer of blue silt 14-feet-thick was found at the bottom (sensationalism aside, the silt was likely more from all of the blue-painted pots tossed in than the blue-painted people…I hope).

    From Discoblog:

    The researchers knew that the Mayans made their blue by heating the pigment with palygorskite (a type of clay); their analysis showed that this heating allowed the pigment to enter tiny channels in the clay which are sealed after the mixture cools, protecting and keeping the pigment true blue for centuries.

  • Abner Mercury Memory

    From a recently declassified history (PDF) detailing the NSA’s computing equipment up to 1964, comes a description of their house-sized computer ABNER’s mercury-powered memory banks:

    A succession of pulses (signal or no-signal) travels through an acoustic medium, say mercury, from one end to the other of a “delay line.” […] At the input end of the line is a crystal that converts an electrical pulse to a mechanical wave which travels through the mercury to the other end, where another crystal reconverts it to an electrical signal. The series of electrical signals is recirculated back to input, after passing through detector, amplifier, and driver circuits to restore the shape and strength of the pulses. Also, in the part of the cycle external to the delay line are input and output circuits and “clock” pulses for synchronization. In mercury, the pulses travel at the speed of sound, which is much slower than the speed of electrical signals, and thus the delay in going from one end of the line to the other constitutes a form of storage. […] In ABNER, the mercury tank was a glass tube about two feet long; the delay time was 384 microseconds, or eight words of 48 bits at one-megacycle-per-second rate. Thus the 1,024 words were contained in two cabinets holding 64 mercury delay lines each.

    ABNER was named after comic strip character Li’l Abner, reportedly because it was a big, hulking machine that “didn’t know anything”.

    (Via Bruce Schneier)

  • Help Save a Piece of Usenet History at Duke University

    Duke’s OIT is taking down the Usenet service pioneered by its grad students in 1979, a supremely long-lived Internet resource that helped define modern communication (BBS’s, forums, and P2P software owe much to Usenet and the A news client). Another nail in the venerable medium’s slow, eventual decline.

  • Potemkin Army

    The Discover blog reports on a Potemkin army:

    Russian balloon maker Rusbal is working on an order from the country’s defense ministry to supply full-scale inflatable military models. The realistic-looking hardware is used in battlefield positions and to protect Russian strategic installations from surveillance satellites, distracting snoops and protecting real combat units from strikes. They can look like real vehicles in the radar, thermal, and near infra-red bands, so they’d even look right through night-vision goggles.

    And now from Shakespeare’s Macbeth (Act V Scene IV — you know, the cool part where the incoming army disguises itself as the Birnam forest):

    MALCOLM
        Let every soldier hew him down a bough
        And bear’t before him: thereby shall we shadow
        The numbers of our host and make discovery
        Err in report of us.

    Nothing much new, then. Simple visual misdirection is the magician’s greatest asset.

    See also:

    • Edison’s Warriors, a great article in Cabinet about the U.S. 3132nd Signal Service Company in WWII, a sonic deception team that created strategic disruption using wire and tape recordings with acoustical engineering help from Bell Labs
    • Operation Bertram
    • The Ghost Army
  • Phantasmagoria

    It’s interesting to look back at the hype and spectacle of the early CD-ROM games (with novelties like Myst flying off the shelf the medium was hailed as the savior of declining video game sales) as a parallel to the hype and spectacle of the real 18th Century phantasmagoria and magic lantern parlor theater. From classic gaming site GOG.com’s short editorial piece commemorating their recent addition of Roberta William’s popular 1995 FMV horror game Phantasmagoria:

    In the mid-1700s, long before horror pioneers like Alfred Hitchcock, films such as Dracula and Frankenstein, and even cinema itself, the predecessor to horror cinema was born in a tiny coffee shop in Leipzig, Germany. The proprietor of the shop, Johann Schropfer, welcomed patrons with a warm beverage and an invitation to shoot the breeze and some stick in his adjoining billiards room. But the extra attraction of running a table after a long workday didn’t do much to boost Schropfer’s steadily declining patronage. In an effort to drum up business, Schropfer cast out pool tables and converted the billiards parlor into a séance chamber. […]

    By the late 1760s, Schropfer’s once-deserted shop had evolved into a hotspot where patrons gasped in awe at ghostly images projected onto smoke, chilling music, ambient sounds, and burning incenses whose aromas were evocative of malevolent forces. The masterful performance put on by Schropfer proved so lucrative that the coffee-shop-owner-turned-showman took his show on the road throughout Europe until 1774, at which time Schropfer, perhaps haunted by the specters he alleged to call forth from the afterlife, took his own life.