Links and write-ups about beautiful things from around the web!
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Laser Mapped Caves
La Subterranea, a research project laser-mapping out 2km worth of the caves and tunnels running beneath Guanajuato, Mexico.
(Via Make)
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Mind Control Pinball
Researchers from the Berlin Brain-Computer Interface project demonstrate their research into mind-control pinball, which is an important field of study if ever there was one. BUT HOW DO YOU NUDGE?
Also, the Addams Family table is a great choice for such a project (Fester would approve), but how cool would it have been if they’d hooked him up to the one-of-a-kind Sega/Stern museum table The Brain?
(Via Make)
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Rapid Prototyping with Ceramics
If you’re the sort of lab that’s engineering a method of printing ceramic materials using rapid prototyping machines, I suppose it’d make sense that you’d already have made some real-life polygonal Utah teapots! I never thought about it before, but for the 3D graphics humor value I really, really want one of these now. You can read about the Utanalog project and see finished photos (and a video explaining the whole thing) over on the Unfold blog.
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Hirokazu Kore-edas ワンダフルライフ Wandâfuru Raifu (Afterlife)
From Hirokazu Kore-eda’s ワンダフルライフ (Wandâfuru raifu), released in the U.S. in 1998 as Afterlife. This is likely my favorite movie of all time. Dig up a copy at your neighborhood indie video store when you get a chance, it’s good. It’s a simple, quiet parable about life, death, loss, memory, love, and cinema, somewhere between Kurosawa’s Ikiru and Michel Gondry’s Eternal Sunshine.
After whining for years about someone borrowing my out-of-print DVD copy without returning it, I finally looked around and discovered the vastly superior Japanese NTSC Region 2 copy of the movie. ¥3,990 later, I’m now able to enjoy it again as I saw it at the theater in anamorphic widescreen, optional subtitles, and none of the horrible digital low-pass smoothing that someone thought would “fix” the grainy 16mm film’s appearance. Time for a movie screening, I think…
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Notorious
Hitchcock’s Notorious. Ingrid Bergman hired to spy on former Nazis in Rio largely on the grounds of her notable promiscuity, with nuclear age intrigue so current for 1945 that the FBI had Hitchcock under surveillance. Tense stuff once the plot gets rolling, and a great unraveling ending.
Also worth watching for its top-notch use of rear projection special effects: if you think that modern movies and tv shows use a surprising amount of green screen for inserting fake backgrounds, it’s worth remembering that it’s an old idea. All of the foreground action for Notorious was filmed on set in California, with background footage shot by a 2nd production crew in Rio and Miami, beautifully worked in behind the actors so that it’s really hard to tell sometimes.
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Makes Me Feel Like Were All Just Wired Up Like a
Makes me feel like we’re all just wired up like a 66 punchdown block. Hopefully with a bit neater cabling.
(From the Otis Archives Flickr stream of Walter Reed’s medical museum)
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Breakdowns of 1936 — Warner Brothers Bloopers
Breakdowns of 1936, Warner Bros’ annual in-house blooper reel (surprisingly uncensored). At least now I know what the most common swear was in 1936!
(Via Coudal Partners)
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Phantasmagoria
It’s interesting to look back at the hype and spectacle of the early CD-ROM games (with novelties like Myst flying off the shelf the medium was hailed as the savior of declining video game sales) as a parallel to the hype and spectacle of the real 18th Century phantasmagoria and magic lantern parlor theater. From classic gaming site GOG.com’s short editorial piece commemorating their recent addition of Roberta William’s popular 1995 FMV horror game Phantasmagoria:
In the mid-1700s, long before horror pioneers like Alfred Hitchcock, films such as Dracula and Frankenstein, and even cinema itself, the predecessor to horror cinema was born in a tiny coffee shop in Leipzig, Germany. The proprietor of the shop, Johann Schropfer, welcomed patrons with a warm beverage and an invitation to shoot the breeze and some stick in his adjoining billiards room. But the extra attraction of running a table after a long workday didn’t do much to boost Schropfer’s steadily declining patronage. In an effort to drum up business, Schropfer cast out pool tables and converted the billiards parlor into a séance chamber. […]
By the late 1760s, Schropfer’s once-deserted shop had evolved into a hotspot where patrons gasped in awe at ghostly images projected onto smoke, chilling music, ambient sounds, and burning incenses whose aromas were evocative of malevolent forces. The masterful performance put on by Schropfer proved so lucrative that the coffee-shop-owner-turned-showman took his show on the road throughout Europe until 1774, at which time Schropfer, perhaps haunted by the specters he alleged to call forth from the afterlife, took his own life.
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Waiting for Guffman
Waiting for Guffman. A lot of folks don’t seem to know that this one was filmed in Austin and Lockhart, TX, so there’s that bit of trivia for you. There are also some very quick cameos by David Cross, Brian Doyle-Murray (Bill Murray’s older brother), and in a very obscure part as the guy mouth-juggling ping pong balls, Turk Pipkin.
Parker Posey grilling a single chicken wing is one of the saddest things I’ve ever seen committed to film.
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A Private School Principal Once Told Me That in
A private school principal once told me that in the history of literature, the greatest translation of all time was the English translation of Waiting for Godot, because Samuel Beckett had personally translated it from French, in which he’d originally written it, into English, his mother tongue. Well, Steve Purcell just might be the Samuel Beckett of comic book video games. From an article on Huffington Post declaring that Steve Purcell’s Sam & Max Hit the Road is among the greatest comic book games ever (hard to deny). Nothing revealing in the article, I just enjoy that one of my all-time favorite cartoonists is becoming well-known enough now after 20+ years to start making appearances on sites like HuffPo.