Tag: 1990s

  • Monkey Island Boxing

    Know who assembled the retail boxes and whatnots for the original Secret of Monkey Island launch (including putting together the Dial-A-Pirate™ codewheels, as seen above)? The actual developers! I believe that’s Hal Barwood in the red glasses, and maybe that’s Dave Grossman on the left? If you have positive ID’s on anyone in the photo, let me know! The GameCola blog scored these photos of launch assembly from Tim Schafer’s Facebook page, including this good bit of trivia:

    In one of these boxes, the developers slipped a five-dollar bill, signed by the whole team. It hasn’t been seen since.

    The game industry’s definitely a bit different these days.

  • N.W.A. Posse Cover

    Whatever Happened to N.W.A.’s Posse? LA Weekly tracks down all of the guys featured on the cover of N.W.A.’s lesser known first album, perhaps the first photo of gangsta rap. A handful of them were only there to give rides to their friends. For the others, though, this album launched careers that would redefine the 1990’s music landscape (see if you can spot Dr. Dre, Ice Cube, Eazy-E, MC Ren…). Here’s one incredible bit of trivia:

    When N.W.A signed with Priority, the group was only the label’s second signed act. The other was the California Raisins. That’s right: The first noncompilation album released by Priority was The California Raisins Sing the Hit Songs. The second was Straight Outta Compton.

  • Phantasmagoria

    It’s interesting to look back at the hype and spectacle of the early CD-ROM games (with novelties like Myst flying off the shelf the medium was hailed as the savior of declining video game sales) as a parallel to the hype and spectacle of the real 18th Century phantasmagoria and magic lantern parlor theater. From classic gaming site GOG.com’s short editorial piece commemorating their recent addition of Roberta William’s popular 1995 FMV horror game Phantasmagoria:

    In the mid-1700s, long before horror pioneers like Alfred Hitchcock, films such as Dracula and Frankenstein, and even cinema itself, the predecessor to horror cinema was born in a tiny coffee shop in Leipzig, Germany. The proprietor of the shop, Johann Schropfer, welcomed patrons with a warm beverage and an invitation to shoot the breeze and some stick in his adjoining billiards room. But the extra attraction of running a table after a long workday didn’t do much to boost Schropfer’s steadily declining patronage. In an effort to drum up business, Schropfer cast out pool tables and converted the billiards parlor into a séance chamber. […]

    By the late 1760s, Schropfer’s once-deserted shop had evolved into a hotspot where patrons gasped in awe at ghostly images projected onto smoke, chilling music, ambient sounds, and burning incenses whose aromas were evocative of malevolent forces. The masterful performance put on by Schropfer proved so lucrative that the coffee-shop-owner-turned-showman took his show on the road throughout Europe until 1774, at which time Schropfer, perhaps haunted by the specters he alleged to call forth from the afterlife, took his own life.

  • A Private School Principal Once Told Me That in

    A private school principal once told me that in the history of literature, the greatest translation of all time was the English translation of Waiting for Godot, because Samuel Beckett had personally translated it from French, in which he’d originally written it, into English, his mother tongue. Well, Steve Purcell just might be the Samuel Beckett of comic book video games. From an article on Huffington Post declaring that Steve Purcell’s Sam & Max Hit the Road is among the greatest comic book games ever (hard to deny). Nothing revealing in the article, I just enjoy that one of my all-time favorite cartoonists is becoming well-known enough now after 20+ years to start making appearances on sites like HuffPo.
  • Another World Ported to HTML5 Canvas and JavaScript

    Another World ported to HTML5’s <canvas> and JavaScript.

    One of the best games of all time, now running experimentally in your browser, demonstrating that the future could be very bright for non-proprietary interactive content on the web. It’s only the first part of the 2nd level (or whatever you want to call the cage-swinging, alien-buddy-meeting scene) and it’s glitchy, but still looks beautiful and smoothly animated (maybe a bit too smooth, due to the <canvas> polygons being all anti-aliased and filtered out of the box). If you’ve never played the original game, an amazing high-res WinXP-compatible remake came out a couple of years back in honor of the 15th anniversary of its original release.

    (Via GameSetWatch)

  • From Endless Loop a Brief History of Chiptunes

    From Endless loop: A brief history of chiptunes:

    Pressure Cooker was an ambitious exception among its contemporaries. In 1980, most home computer music remained limited to single-voice melodies and lacked dynamic range. Robert “Bob” Yannes, a self-described “electronic music hobbyist,” saw the sound hardware in first-generation microcomputers as “primitive” and suggested that they had been “designed by people who knew nothing about music” (Yannes 1996). In 1981, he began to design a new audio chip for MOS Technology called the SID (Sound Interface Device). In contrast to the kludgy Atari TIA, Yannes intended the SID to be as useful in professional synthesizers as it would be in microcomputers. Later that year, Commodore decided to include MOS Technology’s new SID alongside a dedicated graphics chip in its next microcomputer, the Commodore 64. Unlike the Atari architecture, in which a single piece of hardware controlled both audio and video output, the Commodore machine afforded programmers greater flexibility in their implementation of graphics and sound […]

    When I saw this headline linked by Waxy I took it to be an overview of the recent (late 90’s to now) chiptune music craze, but it’s actually a nice little overview of the nearly 30 years old history of writing music on game hardware. Even includes sections on cracktros, the demoscene, and the early advent of trackers, along with some good videos of the relevant technology.

    (Photo of the SID chip via Chris Hand)

  • The Web may have won, but Gopher tunnels on

    “[…] gopher [was] an Edenic protocol of innocence (in comparison to HTML, the protocol of commerce and experience)”

    Ars Technica checks in on Gopher, the largely-forgotten pre-www protocol for getting information from servers in a simple, hypertext format. It’s out there still, just like the old BBSes, telnet MUDs / MOOs / MUSHes, Usenet, etc., and still useful in some contexts. Very few contexts, maybe – I can’t imagine there’s much in the way of Gopher pr0n or warez trading to give continued backwater life to the old medium, but hey, 4chan’s /b/ is available through Gopher

    What would things would be like if Gopherspace’s concision won out over HTTP’s ability to cram graphics and ads onto every resource? Sounds like our current mobile web app landscape.

  • At Home with English: Austin, Texas ESL Public Access Show

    “At Home with English”, a fabulous early 1990’s low-budget ESL public access TV course filmed here in Austin, TX, dredged up by the Found Footage Festival. A truly exemplary bit of late-night public access weirdness. I’ve been mentioning this guy to friends for years, always hoping to catch it on so I could tape it. Glad someone’s found a copy, and they’ve even tracked down the star for an interview! This highlight reel’s pretty good, but it’s edited down considerably: each segment was made all the more absurd because they would go over each of the verb tenses repeatedly using the same odd inflection, interspersed with a super-macro-closeup shot of a woman’s lips reciting the vocabulary.

  • Its Weird to See How Generic the Times Were in

    It’s weird to see how generic the times were in 1990: way more acid wash denim and pastel colors, but otherwise the clothing wouldn’t look too out of place at the mall today. The storefronts and water displays still have their decidedly 1980s look, though. ‘90 and ’91 were the formative years when I spent a lot of time at the mall during the summer, bothering the folks at Babbages (they had an Amiga set up to play Lemmings and LucasFilm Games demos!) and whatever comics / gaming stores were around back then, or wasting quarters at Tilt. PS: Terminator 2’s mall sequence was probably filmed not too far from one of these scenes, around the same time.

    (Via)