Notes about arcades
A small dose of arcade game humor from Giant Robot’s newest Game Over art show, by painter Jeremy Tinder.
From a Flickr set of Soviet arcade game posters. The image of the Russian pinball table Ну, погоди! is interesting to look at from a pinball design history perspective, much better looking than this scary clown table (though still very utilitarian)!
(Via GameSetWatch and countless other blogs)
Katie Couric goes all regulators on some FMV villains in this circa 1990 clip about arcade laserdisc sensation (well, maybe not so much) Mad Dog McCree. It’s kind of sad to see early 90’s tv – the production values on the crummy video game look far more polished than the Today Show’s.
From Endless loop: A brief history of chiptunes:
Pressure Cooker was an ambitious exception among its contemporaries. In 1980, most home computer music remained limited to single-voice melodies and lacked dynamic range. Robert “Bob” Yannes, a self-described “electronic music hobbyist,” saw the sound hardware in first-generation microcomputers as “primitive” and suggested that they had been “designed by people who knew nothing about music” (Yannes 1996). In 1981, he began to design a new audio chip for MOS Technology called the SID (Sound Interface Device). In contrast to the kludgy Atari TIA, Yannes intended the SID to be as useful in professional synthesizers as it would be in microcomputers. Later that year, Commodore decided to include MOS Technology’s new SID alongside a dedicated graphics chip in its next microcomputer, the Commodore 64. Unlike the Atari architecture, in which a single piece of hardware controlled both audio and video output, the Commodore machine afforded programmers greater flexibility in their implementation of graphics and sound […]
When I saw this headline linked by Waxy I took it to be an overview of the recent (late 90’s to now) chiptune music craze, but it’s actually a nice little overview of the nearly 30 years old history of writing music on game hardware. Even includes sections on cracktros, the demoscene, and the early advent of trackers, along with some good videos of the relevant technology.
(Photo of the SID chip via Chris Hand)
Taito’s new Cho Chabudai Gaeshi, a game based on a literal interpretation of the Japanese idiom “flip the table” (chabudai gaeshi). It gladdens my heart to see new weird games being made for the arcade. At least it’s easier to relate to than Boong-Ga Boong-Ga.
As one commenter on Kotaku notes, “If they localized this in the US it’d have to be called ‘F*ck This’”