Notes

Links and write-ups about beautiful things from around the web!

  • Radiolab: Strangers in the Mirror

    Another excellent short episode of Radiolab, featuring a conversation with two people I wouldn’t expect to hear on stage together:

    Oliver Sacks, the famous neuroscientist and author, can’t recognize faces. Neither can Chuck Close, the great artist known for his enormous paintings of … that’s right, faces.

    Oliver and Chuck–both born with the condition known as Face Blindness–have spent their lives decoding who is saying hello to them. You can sit down with either man, talk to him for an hour, and if he sees you again just fifteen minutes later, he will have no idea who you are. (Unless you have a very squeaky voice or happen to be wearing the same odd purple hat.)

    If you’re interested in the science of face perception, I stumbled across this relevant paper this week: Cortical Specialization for Face Perception in Humans (pdf) co-authored by Tel Aviv University’s Galit Yovel.

  • Non Square Pixels

    The man who created the first scanned digital photograph in 1957, Russel Kirsch, pioneer of the pixel, apologizes in the May/July issue of Journal of Research of the National Institute of Standards and Technology. Now 81 years old, he offers up a replacement (sorta) for the square pixel he first devised: tessellated 6×6 pixel masks that offer much smoother images with lower overall resolution. The resulting file sizes are slightly larger but the improved visual quality is pretty stunning, as seen in the closeup above. His research was inspired by the ancient 6th Century tile mosaics in Ravenna, Italy.

    There are a lot of comments out there complaining that square pixels are more efficient, image and wavelet compression is old news, etc., and that’s true, but if you actually read the article you’ll find that the point isn’t so much the shape, the efficiency, or even the capture/display technology needed, but rather that this could be a good method for reducing the resolution of images somewhat while still retaining visual clarity, important in medical applications and in situations where low-resolution images are still tossed around.

    Bonus: the man in the demo photo above is his son, the subject of the first-ever digital photograph!

    (Via ScienceNews)

  • Dark pulse quantum dot diode laser

    A paper in Optics Express describing a quantum dot-powered “dark pulse” laser. I was totally hoping that this was a device that could emit some kind of anti-light to darken the room, but what they’re really talking about is a laser that can go from light to dark very fast. The on/off pulses are down in the 90-picosecond range, useful for even more precise timekeeping or for new innovations in networking / telecom.

    (Via The Register)

  • Matisse Photos

    Art and Science Collide in Revealing Matisse Exhibit from Northwestern News on Vimeo.

    Computational image processing researchers at Northwestern University teamed up with art historians from the Art Institute of Chicago to investigate the colors originally laid down by Matisse while he was working on Bathers by a River:

    Researchers at Northwestern University used information about Matisse’s prior works, as well as color information from test samples of the work itself, to help colorize a 1913 black-and-white photo of the work in progress. Matisse began work on Bathers in 1909 and unveiled the painting in 1917.

    In this way, they learned what the work looked like midway through its completion. “Matisse tamped down earlier layers of pinks, greens, and blues into a somber palette of mottled grays punctuated with some pinks and greens,” says Sotirios A. Tsaftaris, a professor of electrical engineering and computer science at Northwestern. That insight helps support research that Matisse began the work as an upbeat pastoral piece but changed it to reflect the graver national mood brought on by World War I.

    The Art Institute has up a nice mini-site about Bathers and the accompanying research, including some great overlays on top of the old photos to show the various states the painting went through during the years of its creation.

    (Via ACM TechNews)

  • Artoolkit in Quartz Composer

    Augmented Reality without programming in 5 minutes

    I can vouch that this works, and it’s pretty straightforward once you manage to grab and build the two or three additional Quartz Composer plugins successfully. I had to fold in a newer version of the ARToolkit libs, and I swapped out the pattern bitmap used to recognize the AR target to match one I already had on hand – the default sample1 and sample2 patterns weren’t working for me for some reason. Apart from that, Quartz Composer’s a lot of fun to use, almost like building eyecandy demos with patch cables and effects pedals, and it’s already on your system if you have Xcode.

    (Via Make)

  • Maya Blue

    Ancient pigment history is fascinating. From dried beetles (carmine) to sea snails (Tyrian purple) to ground up human and feline mummies (the rather uncreatively-named Mummy brown), colors come from some weird places. I’d heard of Maya Blue before, but didn’t realize that it’s more of a process rather than a specific mineral pigment. The color was made by intercalating indigo (añil) into fine clay over continuous heat. The slow fusing with clay made the paint exceptionally resistant to weather and acidic conditions (and even modern solvents), and the process wasn’t fully understood / rediscovered until a few years ago. Cooking it up may have been ritualistic, as the incense copal was often burned in the same bowls. The color was important in sacrifice rituals as well: when the Sacred Cenote of Chichen Itza was dredged back in 1904, a a layer of blue silt 14-feet-thick was found at the bottom (sensationalism aside, the silt was likely more from all of the blue-painted pots tossed in than the blue-painted people…I hope).

    From Discoblog:

    The researchers knew that the Mayans made their blue by heating the pigment with palygorskite (a type of clay); their analysis showed that this heating allowed the pigment to enter tiny channels in the clay which are sealed after the mixture cools, protecting and keeping the pigment true blue for centuries.

  • Humor and death: a qualitative study of The New Yorker cartoons (1986-2006)

    A paper in the academic journal Palliative and Supportive Care analyzing perceptions of death and dying through the lens of New Yorker cartoons. Science!

    “Personification of Death” (n = 38) included a subtheme of “Bargaining with Death.” The main theme included representations of death with human attributes, such as the Grim Reaper. Examples are the Grim Reaper sitting in a bar talking to another man; the caption reads, “Sometimes I give myself the creeps” (from 2005; Mankoff, 2006. p. 28). The subtheme involved people negotiating for more time to live. Many of the cartoons in this theme show the Grim Reaper standing at someone’s door as he or she tries to negotiate his or her way out of dying. For example, one such caption read, “Couldn’t I do a couple of hundred hours of community service instead?” (from 1990; Mankoff, 2006. p. 46). This can be seen as the legacy of death (Elgee, 2003), that we are all its slaves.

    (Via NCBI ROFL)

  • Light-driven nanoscale plasmonic motors

    Moving things (very, very, very tiny things) using nothing but photons. Not immediately useful given the scale, but this is a first and could have applications in nanoelectromechanics and biology. Originally this same principle was thought to be what powered the nifty Crookes radiometer (that black-and-white vaned vacuum bulb thing that’s now usually sold as a novelty desk toy), but that device is actually moved by thermal transpiration or temperature differences.

    (If the above link is behind a paywall for you, you might try the basic Nature writeup instead)

  • Matchmoved Mario

    Super Mario Bros. from Andreas Heikaus on Vimeo.

    Super Mario Bros. speedrun matchmoved onto a real-life wall. Fun to think about.

    (Via Waxy)

  • Virtual Pottery Wheel

    L’Artisan Electronique, an openFrameworks-powered “virtual pottery wheel”. Users can deform the cylinder geometry by waving their hand between the lasers and then print a physical copy of their piece using an attached RepRap machine.

    (Via Make)