Notes about iphone

June 11, 2010 permalink

Iphone Resolution

Phil Plait of Bad Astronomy lucidly explains display resolution, clearing up arguments about the iPhone 4’s retinal display technology:

Imagine you see a vehicle coming toward you on the highway from miles away. Is it a motorcycle with one headlight, or a car with two? As the vehicle approaches, the light splits into two, and you see it’s the headlights from a car. But when it was miles away, your eye couldn’t tell if it was one light or two. That’s because at that distance your eye couldn’t resolve the two headlights into two distinct sources of light.

The ability to see two sources very close together is called resolution.

DPI issues aside, the name “retinal display” is awfully confusing given that there’s similar terminology already in use for virtual retinal displays

January 10, 2010 permalink

The Fat Lab Crew Put the Markup Back in Markup

GML = Graffiti Markup Language from Evan Roth on Vimeo.

The FAT LAB crew put the markup back in markup language, with their week dedicated to creating new applications and standardizing their existing work around a Graffiti Markup Language, an XML archive format describing tagging and gestural drawing. Rad.

See also: the new DustTag and Fat Tag Deluxe iPhone apps.

May 27, 2009 permalink

Real Time Object Recognition on a Mobile Device

http://www.youtube.com/watch?v=lUUxGvDqok4

Real-Time Object Recognition on a Mobile Device. I’ve seen this done for product lookups like books and boxes of cereal at the store, but hadn’t considered the accessibility implications. Not a bad idea, assuming that it produces valid information most of the time. Also seems like it would be limited to objects of a specific scale?

Pagination