Tag: history

  • Phantasmagoria

    It’s interesting to look back at the hype and spectacle of the early CD-ROM games (with novelties like Myst flying off the shelf the medium was hailed as the savior of declining video game sales) as a parallel to the hype and spectacle of the real 18th Century phantasmagoria and magic lantern parlor theater. From classic gaming site GOG.com’s short editorial piece commemorating their recent addition of Roberta William’s popular 1995 FMV horror game Phantasmagoria:

    In the mid-1700s, long before horror pioneers like Alfred Hitchcock, films such as Dracula and Frankenstein, and even cinema itself, the predecessor to horror cinema was born in a tiny coffee shop in Leipzig, Germany. The proprietor of the shop, Johann Schropfer, welcomed patrons with a warm beverage and an invitation to shoot the breeze and some stick in his adjoining billiards room. But the extra attraction of running a table after a long workday didn’t do much to boost Schropfer’s steadily declining patronage. In an effort to drum up business, Schropfer cast out pool tables and converted the billiards parlor into a séance chamber. […]

    By the late 1760s, Schropfer’s once-deserted shop had evolved into a hotspot where patrons gasped in awe at ghostly images projected onto smoke, chilling music, ambient sounds, and burning incenses whose aromas were evocative of malevolent forces. The masterful performance put on by Schropfer proved so lucrative that the coffee-shop-owner-turned-showman took his show on the road throughout Europe until 1774, at which time Schropfer, perhaps haunted by the specters he alleged to call forth from the afterlife, took his own life.

  • Winsor Mccay‘s 1911 Animation of Little Nemo

    Winsor McCay’s 1911 animation of his Little Nemo comic strip (embedded above) was selected this year by the U.S. Library of Congress to be entered as a culturally significant work in the National Film Registry (along with Michael Jackson’s Thriller, The Muppet Movie, and others). Knowing that McCay did this all himself, by hand, cranking out tens of thousands of hand-colored drawings (keep in mind he was also pioneering the field of animation, inventing techniques as he worked) in addition to his incredibly intricate newspaper work leads me to suspect he was living in an alternate stream of time than the rest of us. Incredible stuff.

    (Via Cartoon Brew)

  • The University of Nebraska Lincoln‘s Online Cartoon Archive

    The University of Nebraska-Lincoln is hosting an online collection of U.S. government-produced comic books, with full PDF downloads. Tucked away between the weirder, more off-beat stuff you’ll find some unique work from the likes of Walt Kelly, Hank Ketchum, Dr. Seuss, Charles Schulz, and more. Like this special run of Peanuts where Charlie Brown has Sally tested for amblyopia ex anopsia.

    (Via Cartoon Brew)

  • This Creative Destruction Began in the 60s As

    This “creative destruction” began in the ’60s, as did many things that we now both love and regret, and it was initially a spinoff of a project funded by US military agencies. […] Mephistopheles came to Faust in the form of a poodle. After all…in some versions of the story, he cannot enter your house unbidden — you have to invite him in, like a vampire. From Internet Antichrist, a thoughtful piece by David Byrne on the the development of the ARPANET, psychoacoustics research at Bell Labs leading to vocoders and Kraftwerk, the rise of digital recording and transmission, and the possibility of the near-future demise of physical media and risks to personal privacy. The market forces of creative destruction.
  • Nintendo‘s First Print Mention in the West

    Nintendo’s first print mention in the West? From the NY Times, October 8, 1955. Back then the company was known best for its hanafuda playing cards and toys (and love hotels, and taxis and…)

    (Via 4 color rebellion)

  • From Endless Loop a Brief History of Chiptunes

    From Endless loop: A brief history of chiptunes:

    Pressure Cooker was an ambitious exception among its contemporaries. In 1980, most home computer music remained limited to single-voice melodies and lacked dynamic range. Robert “Bob” Yannes, a self-described “electronic music hobbyist,” saw the sound hardware in first-generation microcomputers as “primitive” and suggested that they had been “designed by people who knew nothing about music” (Yannes 1996). In 1981, he began to design a new audio chip for MOS Technology called the SID (Sound Interface Device). In contrast to the kludgy Atari TIA, Yannes intended the SID to be as useful in professional synthesizers as it would be in microcomputers. Later that year, Commodore decided to include MOS Technology’s new SID alongside a dedicated graphics chip in its next microcomputer, the Commodore 64. Unlike the Atari architecture, in which a single piece of hardware controlled both audio and video output, the Commodore machine afforded programmers greater flexibility in their implementation of graphics and sound […]

    When I saw this headline linked by Waxy I took it to be an overview of the recent (late 90’s to now) chiptune music craze, but it’s actually a nice little overview of the nearly 30 years old history of writing music on game hardware. Even includes sections on cracktros, the demoscene, and the early advent of trackers, along with some good videos of the relevant technology.

    (Photo of the SID chip via Chris Hand)

  • Timeline of Analog Video Synthesizers

    From the ANIMAC to the FairLight Computer Video Instrument, a nice roundup of mostly analog video-mangling technology from the 1960’s to the 1980’s. Lots of pictures and back stories, too.

    (Via Coudal Partners’ Fresh Signals)

  • In a spin: the mysterious dancing epidemic of 1518.

    “In 1518, one of the strangest epidemics in recorded history struck the city of Strasbourg. Hundreds of people were seized by an irresistible urge to dance, hop and leap into the air. In houses, halls and public spaces, as fear paralyzed the city and the members of the elite despaired, the dancing continued with mindless intensity. Seldom pausing to eat, drink or rest, many of them danced for days or even weeks. And before long, the chronicles agree, dozens were dying from exhaustion. What was it that could have impelled as many as 400 people to dance, in some cases to death?”

    See also: choreomania, the Tanganyika laughter epidemic of 1962 (the wonderful Radiolab did a segment last year about this), la danse macabre, and St. Vitus’ Dance, not to mention the final scenes of Bergman’s The Seventh Seal and Fellini’s .

    (Via NCBI ROFL)

  • NEMO

    The boss from Sewer Shark stuffing his face with spaghetti -- gripping dramaEarly 1990’s gamers all surely remember the schlocky FMV games like Sewer Shark (sadly directed by VFX legend John Dykstra!), Night Trap (widely attacked in the U.S. Senate by Joe Lieberman!!), and Double Switch (starring Corey Haim and Debbie Harry!!!), and probably even get a cold chill whenever the name Digital Pictures comes up. Turgid, not much fun, and costing in the millions to produce, they were supposed to revolutionize the home entertainment business (anyone remember the $700 Philips CD-i?).

    The side of the story that I hadn’t heard until now is that those were actually ports by the time the Sega CD and 3DO came around. Originally those games were created for a late 1980’s Nolan Bushnell-produced VHS (!!!) system called the Control-Vision, aka the NEMO (short for “Never Ever Mention Outside”, an appropriate moniker). Special circuitry in the system would allow games to be encoded onto multi-track VHS tape, jumping quickly (?) between segments as players push the control buttons.

    Going up against the then-$100 NES, and with a competing video tape game system that already failed on the market (World of Wonder’s Action Max), Hasbro wisely pulled the plug on the NEMO. All of the expensive FMV footage that was shot would only make the light of day a few years later, squeezed down to a resolution of 256×224 pixels, mercilessly dithered down to 64 colors at a time.

  • The Original IBM (pen-and-paper) Thinkpad

    The original IBM ThinkPad, a bit of corporate pen-and-paper swag from the 1980s that later inspired the name for their long-lived laptop line.

    (Via A Continuous Lean via 5cience)