This presents an interesting problem. Caricature has never been taken as seriously as realism. The history of Western art, with the exception of the dark ages and the 20th century, has always been derived from realism, and the art of the dark ages probably had more to do with the loss of knowledge and craft than with a conscious artistic choice. Caricature might be seen as clever, but except for artists, nobody values caricature as more than a lightweight diversion. Disney moved more towards illustration when he went into features. The all-cgi features have pushed their visuals towards greater complexity (which sometimes clashes with their character designs). Video games have also gravitated towards realism. I believe that this has been motivated by a desire to be taken more seriously by getting closer to what Western eyes value in art. From Mark Mayerson’s thoughtful post on Avatar’s use of mocap versus keyframe animation, why James Cameron and Peter Jackson can do it successfully (and artfully) but Robert Zemeckis fails at it (the zombie-eyed children of Polar Express, A Christmas Carol), and whether the rift between traditional animation and performance capture speaks to something deeper in the history of representational art.
Tag: animation
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This Presents an Interesting Problem Caricature
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Winsor Mccay‘s 1911 Animation of Little Nemo
Winsor McCay’s 1911 animation of his Little Nemo comic strip (embedded above) was selected this year by the U.S. Library of Congress to be entered as a culturally significant work in the National Film Registry (along with Michael Jackson’s Thriller, The Muppet Movie, and others). Knowing that McCay did this all himself, by hand, cranking out tens of thousands of hand-colored drawings (keep in mind he was also pioneering the field of animation, inventing techniques as he worked) in addition to his incredibly intricate newspaper work leads me to suspect he was living in an alternate stream of time than the rest of us. Incredible stuff.
(Via Cartoon Brew)
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Salon: The Aesthetic Gulf Between Miyazaki and Pixar
In place of the conventional, reductive versions of morality and psychology shown in Pixar’s films, Miyazaki gives us something closer to actual experience, treating good and evil not as a binary equation but as a sliding scale and presenting people (and characters) that often don’t know why they do what they do and latch on to reductive explanations at their peril. Characters can be scary and then friendly, threatening and then reassuring, honest and then misleading; they can shift identities and change shape, succumb to spells and then break out of them. […]
Parents will testify that a child who sees his or her first Miyazaki film after a steady diet of Pixar and Disney is apt to experience a perhaps troubled reaction, much deeper than “That was fun” or “I liked it.” Miyazaki challenges every preconceived notion about family entertainment that Pixar and its ilk conditions children (and adults) to have. Pixar’s very best work this decade — “The Incredibles,” “Wall-E” and “Up,” and moments of “Monsters, Inc.” and “Finding Nemo” — is wonderful; it gives children lots to see and a fair amount to feel. But Miyazaki’s work does more than that. His art is engrossing and beautiful but also challenging. He urges children to understand themselves and the world, and then shows them how. The Babysitter mesmerizes children. Grandfather changes their lives.
From Salon’s “Directors of the Decade” countdown (Pixar and Miyazaki share the #2 slot). I think it’s a bit reductive to count “Pixar” as a director (why not specifically highlight Brad Bird or Andrew Stanton’s work?), but I know what they’re getting at. Pixar represents the best storytelling in American animation and both approaches have their valid points, but it’s interesting how much stronger of a moral stamp Miyazaki has on Studio Ghibli’s output.
(Via Mayerson on Animation)
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15 Pixel Video Game Minimalism
Clever 15-pixel video game minimalism, courtesy of the London-based design and animation concern Alaskan Military School.
(Via GameSetWatch)
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Pellet Gunn by Tim Beckhardt
A dog, a cyclops, and others kill some time with the help of wormholes and hobbyist self-modification. Made in 2008.
Pellet Gunn by Tim Beckhardt. Not 100% sure that I get the full story, but it’s great in a non sequitur, underground comix sort of way. His line work and hand-filled blacks are nicely composed, and the animation is fun. Extra points for the Philip Guston painting in the background.
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Nick at Nite Indentity Bumpers
https://www.youtube.com/watch?v=LneBdFn5CME
A thorough set of the indentity bumpers from Nick at Nite, circa 1991. Kind of surreal (and tedious) watching these back to back, but it’s amazing how many of them I remember, and how many were done by well-known animators. This is where things were at in the early 90’s NYC animation trade. A number of these folks would later be rounded up in Atlanta to help create Cartoon Network. Sadly, all of these cable channels seem to have lost their sense of purpose, with Nick at Nite now showing ‘retro’ shows like “Just Shoot Me”, TV Land focusing on reality programming, and Cartoon Network becoming a dumping ground for kid’s live-action.
Related branding regression: MTV International drops the famous animated/adaptable MTV logo in favor of a static mark, and (the horror!) Nickelodeon is moving away from their venerable and innovative “splat” logo after nearly 30 years of it being awesome.
(Via Cartoon Brew, where a number of the folks who worked on the N@N promos have left comments)
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Spongebob Guru MTV Promo
This new series of promos by Pepper Melon reminds me of the good ol’ days when MTV was running experimental stuff like Liquid Television and the more subversive late-night blocks of animation with Ren & Stimpy, MTV Oddities, The Maxx, and The Brothers Grunt (maybe not so much that last one…). If Cartoon Network’s ditching cartoons, maybe the more artful ones can migrate back to MTV (which stopped caring about the M part of its name way before most Spongebob watchers were born anyhow, as the cliche goes). See the rest at Cartoon Brew.
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A Little Love: The Art of Bill Melendez
Documentary: A Little Love: The Art of Bill Melendez. A great short video taking a look at Meléndez’s work for UPA, the quick transition he made from working on those shorts to the graphic design of the classic Peanuts tv specials, and also the influence that he had on Wes Anderson’s films (I’d gotten the Charlie Brown / Max Fischer connection, but never noticed the homage where Max is walking with the little plant for Margaret Yang – brilliant). Via Cartoon Brew.
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Static: an Interactive Approach to Animation
Static: an Interactive Approach to Animation by Jack Lykins. Using a turntable and midi-controller via Max/MSP Jitter to drive the playback of an animation sequence. (via Cartoon Brew)
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Vintage 3D Stop Motion Film of a Car Being Assembled
(video no longer available)
A vintage 3D stop motion film of a car being assembled, produced by Chrysler Motors (despite YouTube title, I think this is from later than 1939, when it was re-filmed in Technicolor). The springs must have been a pain to animate. Fun stuff! (via BoingBoing)