Tag: 1980s

  • Boston News on the Morris Worm

    [Video no longer available]

    A fun Boston nightly news clip from 1988 on the outbreak of the Morris worm, one of the first Internet-spreading infections that caught mainstream attention. There’s much to love about this clip: the “part-time virus hunter”, the scenes of MIT’s computer labs, the bizarre (but maybe slyly satirical?) footage of the infamous Atari 2600 ET game inserted, um, I guess to, uh, illustrate something computer-y?

    (Via Dangerous Minds)

  • Ad Rock Sneaks in “Cookie Puss” on Nickelodeon

    [Alas, video has been removed from YouTube]

    DJ Jazzy Jay and Afrika Bambaataa on a 1984 episode of Nickelodeon’s Live Wire, showing kids how to scratch. Awesome enough as it is, but WAIT A MINUTE — is that a 17-year-old Ad-Rock in the audience sneaking in a plug for Cookie Puss at 4:18??!

    (Via Dangerous Minds and  They Might Be Giants)

  • Philip Pullman How to Be Cool

    I’ve never read this, can’t say I’ve seen the TV miniseries, and I know you shouldn’t judge a book by the cover, but this seems like a total non sequitur coming from the celebrated author of the iconoclastic His Dark Materials… What happened here?

    (via Julian Hector)

  • Visual 6502

    Archeology Magazine has a feature story about the “digital archeologists” behind Visual6502, the group “excavating” and fully remapping the inner workings of the classic 8-bit MOS Technology 6502 microprocessor. That might not sound interesting, but if you’ve been alive for more than 20 years you know the chip: it was the heart of early home computers ranging from the Apple I and Apple ][ to the Atari game consoles all the way up to the Nintendo NES.

    Very cool and all, but in case you’re still not interested, here’s some excellent trivia slipped into the article:

    In the 1984 film The Terminator, scenes shown from the perspective of the title character, played by Arnold Schwarzenegger, include 6502 programming code on the left side of the screen.

    Whaaat!? The SFX team working on The Terminator went so far as to copy actual assembly code into their shots? That’s pretty awesome! So where’d they get it? It was copied from Apple II code published in Nibble Magazine (even the T-800 enjoys emulators when its not busy hunting down humanity, I guess).

    Bonus nerdery: check out this HTML5 + JavaScript visual simulation of the 6502 chip. Holy smokes!

    (Via Discover, photo from the Visual6502 site)

  • Matt Groening Apple Ads

    One of a handful of cartoons that Matt Groening created back in the late 80’s for a Macintosh ad brochure targeting new college students. Apart from Life in Hell’s Bongo, I think the other drawings are original characters? Just noticed this in the fine print on the back cover:

    The characters in this brochure are fictional, and any similarities to actual persons, friends, or significant others is purely coincidental.

    Whew, glad they cleared that up!

  • Maniac Mansion Disassembled

    The Mansion – Technical Aspects

    If you love the old Lucasfilm games and want a peek into how their venerable game engine worked from a very technical perspective, you should read this article that walks through a disassembled Maniac Mansion. Extra bonus: Ron Gilbert, the creator of the SCUMM scripting language, drops a lengthy note in the comments section with insider info:

    One of the goals I had for the SCUMM system was that non-programers could use it. I wanted SCUMM scripts to look more like movies scripts, so the language got a little too wordy. This goal was never really reached, you always needed to be a programmer. 🙁

    Some examples:

    actor sandy walk-to 67,8

    This is the command that walked an actor to a spot.

    actor sandy face-right
    actor sandy do-animation reach
    walk-actor razor to-object microwave-oven
    start-script watch-edna
    stop-script
    stop-script watch-edna
    say-line dave “Don’t be a tuna head.”
    say-line selected-kid “I don’t want to use that right now.”

    I think it’s amazing that they managed to build a script interpreter with preemptive multitasking (game events could happen simultaneously, allowing for multiple ‘actors’ to occupy the same room, the clock in the hallway to function correctly, etc.), clever sprite and scrolling screen management, and fairly non-linear set of puzzles into software originally written for the 8-bit C64 and Apple II era of computers.

    (Via the International House of Mojo)

  • olduse.net Brings Back Usenet from 30 Years Ago

    Screenshot from an interesting project, olduse.net ― Usenet posts reappearing in realtime as they did exactly 30 years ago, a new way of experiencing the history of the early Net. See how things were mere months before the launch of B-News, long before the Great Renaming and the creation of the alt.* hierarchy, and best of all, the introduction of spam is more than a decade away still!

    You can use either the browser-based client to poke through the messages, or point your favorite NNTP client to the site and experience it as you would the real Usenet. Nice!

    Also, I like this answer from the FAQ:

    Can I post to olduse.net?
    Your posts will be accepted, but will not show up for at least 30 years. 🙂

    (Via Waxy Links)

  • Mofo Ex Machina

    Three printouts on Flickr from Penn & Teller’s 1980’s BBS, the login screen of which helped you set up one of their many “Three of Clubs” card force tricks. Here’s how they described it in the back of their Cruel Tricks for Dear Friends book from 1987:

    Got a modem? Call MOFO EX MACHINA, the bitchin’est BBS in the jungle. Just call 212-764-3834, hit ENTER twice, and type the password MOFO (300 or 1200 baud, 8 bits, 1 stop, no parity).

  • From Endless Loop a Brief History of Chiptunes

    From Endless loop: A brief history of chiptunes:

    Pressure Cooker was an ambitious exception among its contemporaries. In 1980, most home computer music remained limited to single-voice melodies and lacked dynamic range. Robert “Bob” Yannes, a self-described “electronic music hobbyist,” saw the sound hardware in first-generation microcomputers as “primitive” and suggested that they had been “designed by people who knew nothing about music” (Yannes 1996). In 1981, he began to design a new audio chip for MOS Technology called the SID (Sound Interface Device). In contrast to the kludgy Atari TIA, Yannes intended the SID to be as useful in professional synthesizers as it would be in microcomputers. Later that year, Commodore decided to include MOS Technology’s new SID alongside a dedicated graphics chip in its next microcomputer, the Commodore 64. Unlike the Atari architecture, in which a single piece of hardware controlled both audio and video output, the Commodore machine afforded programmers greater flexibility in their implementation of graphics and sound […]

    When I saw this headline linked by Waxy I took it to be an overview of the recent (late 90’s to now) chiptune music craze, but it’s actually a nice little overview of the nearly 30 years old history of writing music on game hardware. Even includes sections on cracktros, the demoscene, and the early advent of trackers, along with some good videos of the relevant technology.

    (Photo of the SID chip via Chris Hand)

  • The Complete History of Lemmings We Did Manage

    The Complete History of Lemmings.

    We did manage to fox Psygnosis now and then, and I can lay claim that it took John White an hour to figure out “Its hero time”. When ever psygnosis did some testing, we’d get back a fax with the level name, time taken to complete, and some comments and a difficulty rating. These were usually aound 3-6 minutes, and some general coments on how they found it.

    Every now and again though, the fax would be covered in scribbles with the time and comment’s crossed out again and again; this is what we were striving for while we were designing the levels, and it gave us all a warm fuzzy feeling inside.

    (Yet another good link via O’Reilly Radar)