Notes

Links and write-ups about beautiful things from around the web!

  • OBAMA GML PLAYA

    https://vimeo.com/14575301

    A novel way to view Graffiti Markup Language tags: Obama GML Playa.

    And speaking of the Graffiti Research Lab, if you happen to be in Houston next week, you can see the local chapter demonstrating their laser tagging as part of the MEDIA ARCHEOLOGY event at the Menil.

  • Objects of Play

    From an insightful entry on the Toy Story trilogy on Bat, Bean, Beam:

    Of course the toys aren’t really toys, they are allegorical figurines that we are supposed to read human meanings into, but I want to try to be literal for a moment. There is one irrefutable truth that we learn through the films about the toys’ psychology, one trait that all of them except a pair of scarred deviants – Stinky Pete and Lotso – have in common: what they like best is to be played with by children. But it so happens that at those times they are limp and inanimate; as is the case whenever they are in the presence of people, their spark abandons them, their eyes become vacant – a point that is further underscored in Toy Story 3 by the otherwise extraordinary capacity for expression of those eyes. So what the toys derive the most pleasure from is also what flicks their off switch, reverting them to the base status of mass produced consumer objects: every Sheriff Woody, every Buzz Lightyear totally identical to any other, therefore totally interchangeable, Andy’s marker-pen branding notwithstanding.

    That is curious, from a philosophical point of view. More unhappy/unheimlich psychoanalysis of the Toy Story fiction over at Frieze Magazine.

  • Somewhere between Mozart and Bach

    From Scientific American’s Observations blog, a report on a shared emotional code between music and speech:

    Almost everyone thinks “Greensleeves” is a sad song—but why? Apart from the melancholy lyrics, it’s because the melody prominently features a musical construct called the minor third, which musicians have used to express sadness since at least the 17th century. The minor third’s emotional sway is closely related to the popular idea that, at least for Western music, songs written in a major key (like “Happy Birthday”) are generally upbeat, while those in a minor key (think of The Beatles’ “Eleanor Rigby”) tend towards the doleful.

    The tangible relationship between music and emotion is no surprise to anyone, but a study in the June issue of Emotion suggests the minor third isn’t a facet of musical communication alone—it’s how we convey sadness in speech, too. When it comes to sorrow, music and human speech might speak the same language.

    Or to quote Nigel Tufnel: “It’s part of a trilogy, a musical trilogy I’m working on in D minor which is the saddest of all keys, I find. People weep instantly when they hear it, and I don’t know why.”

  • Sensing Nature

    From David Cyranoski’s review of the Sensing Nature exhibition at the Tokyo Mori Art Museum:

    The merging of nature and human activity harks back to earlier Japanese tradition, according to art historian Toshio Watanabe of the University of the Arts in London, who is lecturing at the gallery. The famed woodblock landscapes of Japan usually depict human endeavour coexisting with nature — unlike Western art, in which nature is an awesome, sublime force that often excludes or overpowers humans. Even in Hokusai’s famous 1832 painting The Great Wave off Kanagawa, Watanabe explains, the people don’t look panicked and no boats are overturned: “The picture is as much about the energy of the boatmen as the waves.”

    Above video from the show: Snow, an interactive installation of feathers created by Yoshioka Tokujin.

  • Korg M01

    Nobuyoshi Sano (composer on the arcade series Ridge Racer and Tekken) and Yasunori Mitsuda (who worked on Secret of Mana and composed the music for Chrono Trigger, along with a number of other Square games) have started a new studio called Detune to continue their work on bringing synthesizer emulators to the Nintendo DS. Here Sano demos their upcoming KORG M01 release, which replicates the late 1980’s sounds of the KORG M1.

    (Via GameSetWatch)

  • Yukikaze

    Yukikaze, a “physical output device for a spectrum analyzer”. The idea is surprisingly simple, with elegant results: a case with powder beads that get blown around by sixteen DC fans mounted beneath, their speed controlled by Max/MSP. Real-life visualization fun.

    (Via Make)

  • Thingamagoop Pianola

    https://vimeo.com/4342116

    A Bleep Labs Thingamagoop played like a player piano (in a very basic sense). Would be cool to see a longer strip with an actual melody!

    (Via Make)

  • Moulage

    WAX MODEL from 1917: Smallpox lesions on face of 15 year old boy

    Sorry for the icky photo, folks, just wanted to share a striking bit of anatomical illustration! This image led me down the rabbit hole of looking into the art of moulage, casting realistic wax models with “wounds” and other dermatological problems for use in medical training. Obviously a much better way of introducing a classroom full of doctors to diseases than wheeling in an actual smallpox patient. There’s a photo book on the subject called Diseases in Wax: The History of Medical Moulage that I might have to track down. At $180 on Amazon, though, I sure hope that the library here has it…

    (Via the Otis Historical Archives of the National Museum of Health & Medicine on Flickr)

  • Radiolab: Strangers in the Mirror

    Another excellent short episode of Radiolab, featuring a conversation with two people I wouldn’t expect to hear on stage together:

    Oliver Sacks, the famous neuroscientist and author, can’t recognize faces. Neither can Chuck Close, the great artist known for his enormous paintings of … that’s right, faces.

    Oliver and Chuck–both born with the condition known as Face Blindness–have spent their lives decoding who is saying hello to them. You can sit down with either man, talk to him for an hour, and if he sees you again just fifteen minutes later, he will have no idea who you are. (Unless you have a very squeaky voice or happen to be wearing the same odd purple hat.)

    If you’re interested in the science of face perception, I stumbled across this relevant paper this week: Cortical Specialization for Face Perception in Humans (pdf) co-authored by Tel Aviv University’s Galit Yovel.

  • Non Square Pixels

    The man who created the first scanned digital photograph in 1957, Russel Kirsch, pioneer of the pixel, apologizes in the May/July issue of Journal of Research of the National Institute of Standards and Technology. Now 81 years old, he offers up a replacement (sorta) for the square pixel he first devised: tessellated 6×6 pixel masks that offer much smoother images with lower overall resolution. The resulting file sizes are slightly larger but the improved visual quality is pretty stunning, as seen in the closeup above. His research was inspired by the ancient 6th Century tile mosaics in Ravenna, Italy.

    There are a lot of comments out there complaining that square pixels are more efficient, image and wavelet compression is old news, etc., and that’s true, but if you actually read the article you’ll find that the point isn’t so much the shape, the efficiency, or even the capture/display technology needed, but rather that this could be a good method for reducing the resolution of images somewhat while still retaining visual clarity, important in medical applications and in situations where low-resolution images are still tossed around.

    Bonus: the man in the demo photo above is his son, the subject of the first-ever digital photograph!

    (Via ScienceNews)