Tag: art

  • Vanity Fair on Disney’s Ink & Paint “Girls”

    From a good piece in this month’s Vanity Fair, “Coloring the Kingdom”, about the often-unsung Ink and Paint “girls” that cranked out most of the hand painting for Disney’s early feature days:

    The end of the assembly line usually inherits all the problems. Preparing the animators’ vision for camera required the inking and painting of thousands of fragile, combustible cels with perfect refinement. During Snow White, it was not at all unusual to see the “girls”—as Walt paternalistically referred to them—thin and exhausted, collapsed on the lawn, in the ladies’ lounge, or even under their desks. “I’ll be so thankful when Snow White is finished and I can live like a human once again,” Rae wrote after she recorded 85 hours in a week. “We would work like little slaves and everybody would go to sleep wherever they were,” said inker Jeanne Lee Keil, one of two left-handers in the department who had to learn everything backward. “I saw the moon rise, sun rise, moon rise, sun rise.” Painter Grace Godino, who would go on to become Rita Hayworth’s studio double, also remembered the long days merging into nights: “When I’d take my clothes off, I’d be in the closet, and I couldn’t figure it out: am I going to sleep or am I getting up?”

    (Via Mayerson on Animation. Photo © Walt Disney Productions/Photofest.)

  • Mia Doi Todds Open Your Heart Directed by Michel

    Mia Doi Todd’s Open Your Heart directed by Michel Gondry, the master of making absolutely joyous videos using sublimely simple ideas.

    (Via Coudal)

  • Rumor That Mysterious Bird of the Spirit Was the

    Rumor, that mysterious bird of the spirit, was the first radio that Homosapiens invented.

    —Nam June Paik. “High Tech/High Art in the Oriental Tradition.” Center for Advanced Visual Studies, M.I.T. 1987. Translated from German by Katherine Scott, 1986.

    (Via Eye Level)

  • Visions of the Amen a Voice Responsive Kinetic

    Visions of the Amen, a voice-responsive kinetic sculpture by artist Mitchell Chan (demonstrated in this video by soprano Ashleigh Semkiw). The software is written in Processing, the hardware is controlled by the ArtBus interface being developed at the School of the Art Institute of Chicago. Kind of like a real-world oscilloscope.

    (Via Make)

  • John Balestrieri’s Generative Painting Algorithms

    John Balestrieri is tinkering with generative painting algorithms, trying to produce a better automated “photo -> painting” approach. You can see his works in progress on his tinrocket Flickr stream. (Yes, there are existing Photoshop / Painter filters that do similar things, but this one aims to be closer to making human-like decisions, and no, this isn’t in any way suggestive that machine-generated renderings will replace human artists – didn’t we already get over that in the age of photography?)

    Whatever the utility, trying to understand the human hand in art through code is a good way to learn a lot about color theory, construction, and visual perception.

    (Via Gurney Journey)

  • Michael Vorfelds Glühlampenmusik (Light Bulb Music)

    Michael Vorfeld’s Glühlampenmusik, creating music through the sound of incandescent filaments popping on and off. The percussion of light and electric resistance.

    (Via Make)

  • This Presents an Interesting Problem Caricature

    This presents an interesting problem. Caricature has never been taken as seriously as realism. The history of Western art, with the exception of the dark ages and the 20th century, has always been derived from realism, and the art of the dark ages probably had more to do with the loss of knowledge and craft than with a conscious artistic choice. Caricature might be seen as clever, but except for artists, nobody values caricature as more than a lightweight diversion. Disney moved more towards illustration when he went into features. The all-cgi features have pushed their visuals towards greater complexity (which sometimes clashes with their character designs). Video games have also gravitated towards realism. I believe that this has been motivated by a desire to be taken more seriously by getting closer to what Western eyes value in art. From Mark Mayerson’s thoughtful post on Avatar’s use of mocap versus keyframe animation, why James Cameron and Peter Jackson can do it successfully (and artfully) but Robert Zemeckis fails at it (the zombie-eyed children of Polar Express, A Christmas Carol), and whether the rift between traditional animation and performance capture speaks to something deeper in the history of representational art.
  • Face Detection

    My camera switches over to portrait-mode whenever it sees a painting or a drawing with a face in it. It stays in AUTO mode otherwise.

    According to Popular Mechanics: “a chip inside the camera constantly scans the image in its viewfinder for two eyes, a nose, ears and a chin, making out up to 10 faces at a time before you’ve hit the shutter.”

    I decided to test my camera—it’s a Canon Powershot SX120—to see what it decides to regard as a face.

    Artist James Gurney tests out his point-and-shoot’s facial recognition chip against works of art and illustration. A mixed bag, but a good reminder that this technology is getting better and cheaper (and subtle) all the time.

  • A Parallel Image

    [Video no longer available]

    A Parallel Image, an installation by Gebhard Sengmüller in collaboration with Franz Büchinger, consisting of an array of sensors, 2500 wires, and small light bulbs to make an “electronic camera obscura” for lo-fi video transmission.

    (Via Make)

  • One of the Artists Desires Is to Give an Account

    One of the artist’s desires is to give an account of reality and at the same time to protect it against oblivion and death, and this effort is bound to fail; failure is there from the beginning. For example, Giacometti knows that he cannot grasp life: he will do his brother’s bust and his wife’s portrait again and again without ever achieving his aim, but this explicit failure is part of the beauty of his work. Gerhard Richter, quoted in The Claude Glass by Arnaud Maillet, p. 200.