Links and write-ups about beautiful things from around the web!
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Pieterjan Grandry Gif Player
I like Pieterjan Grandry’s gif player, a novel way to play back your favorite short-form animations on your wall (it’s basically an updated, electric version of a phenakistoscope, but the use is certainly fun, and the wooden box looks nice!).
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Bell Labs Hamlet from 1885
Seen above is a green disc, wax on brass, with an early recording of Hamlet’s “To be or not to be…” soliloquy, that likely hasn’t been heard in over 125 years. Created by Alexander Graham Bell’s Volta Laboratory in the late 19th Century and sent to the Smithsonian for archiving as they were created, the paranoid Bell failed to provide a playback mechanism for these discs, for fear that his competitors would appropriate his innovations.
Researchers at the Lawrence Berkeley National Laboratories are working on recovering these early audio recordings with a system called IRENE/3D that creates 3D optical scans of the old record-like discs:
Using methods derived from our work on instrumentation for particle physics we have investigated the problem of audio reconstruction from mechanical recordings. The idea was to acquire digital maps of the surface of the media, without contact, and then apply image analysis methods to recover the audio data and reduce noise.
The nifty thing about this form of hands-off scanning is that it can accommodate many types of otherwise mechanically incompatible media, from discs made of metal or glass to wax cylinders (quick, someone set this up to scan the Lazarus bowl!!). The 18-second snippet of Hamlet audio from the green disc above (maybe the voice of Bell himself?) has been posted on YouTube, or you can download more examples from the project in WAV and MP3 format.
(Via PhysOrg)
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Maniac Tentacle Mindbenders: How ScummVM’s unpaid coders kept adventure gaming alive
Nice write-up by Ars Technica on the ScummVM project’s history and developers. Hard to believe it’s been around for over 10 years already! (also, I hadn’t heard that they had a brief-lived controversial build that supported Eric Chahi’s Another World, one of the best games of all time…)
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Prince of Persia C64
I was very happy to have gotten this far. I had the Kid, the Prince of Persia, running and jumping on my screen. I was able to control it and perform all the normal actions. And it felt right. Timing, speed, animations. Of course it was spot on, it was using the original code written by Jordan Mechner, lifted from its Apple II grave and brought back to life, with a new purpose.
At this point I was sure I could do this. It would only be a matter of months. Oh boy, was I wrong.
From the Prince of Persia C64 Development Blog, in which the author writes with excellent detail about his recent hobby attempt to reverse engineer and port the classic computer game to the Commodore64 (warning: lots of posts about pixels, sprites and assembly language debugging – your entertainment value may vary). The original Apple ][ source code for PoP had long ago been lost, but the game’s creator coincidentally posted a handy excerpt of the game’s design documentation as a PDF on his blog, and many other ports existed, so…why not try recreate the original code?
Bonus: Prince of Persia creator Jordan Mechner has collated his original design notes and journals into a nice 300-page ebook. Neat! I’d love to have a whole series of these for classic games.
(Via O’Reilly Radar)
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Marconi, Hacked in 1903
Want to expose a rival’s poor security implementation? What better way than to demonstrate the weakness in public, in front of a gathered crowd? From a New Scientist story of very early 20th-Century hacktivism:
LATE one June afternoon in 1903 a hush fell across an expectant audience in the Royal Institution’s celebrated lecture theatre in London. Before the crowd, the physicist John Ambrose Fleming was adjusting arcane apparatus as he prepared to demonstrate an emerging technological wonder: a long-range wireless communication system developed by his boss, the Italian radio pioneer Guglielmo Marconi. The aim was to showcase publicly for the first time that Morse code messages could be sent wirelessly over long distances. Around 300 miles away, Marconi was preparing to send a signal to London from a clifftop station in Poldhu, Cornwall, UK.
Yet before the demonstration could begin, the apparatus in the lecture theatre began to tap out a message. … Mentally decoding the missive, Blok [Fleming’s assistant] realised it was spelling one facetious word, over and over: “Rats”. A glance at the output of the nearby Morse printer confirmed this. The incoming Morse then got more personal, mocking Marconi: “There was a young fellow of Italy, who diddled the public quite prettily,” it trilled.
The radio-hacker was Nevil Maskelyne, a magician and rival inventor who was interested in developing wireless technology but who had been frustrated by the broad patents granted to Marconi. Bonus trivia: Nevil’s father was John Nevil Maskelyne, magician and inventor of the pay toilet, and his son was Jasper Maskelyne, a magician and inventor (see a family connection here?) who allegedly helped develop some of the famous optical diversions and camouflage trickery for the British military during WWII (his inflatable tanks remind me of the Potemkin Army thing I posted a couple of years back…)
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Edward Gorey on Nonsense
If you’re doing nonsense it has to be rather awful, because there’d be no point. I’m trying to think if there’s sunny nonsense. Sunny, funny nonsense for children — oh, how boring, boring, boring. As Schubert said, there is no happy music. And that’s true, there really isn’t. And there’s probably no happy nonsense, either. Edward Gorey on nonsense, quoted from “Edward Gorey and the Tao of Nonsense.” The New Yorker, November 9, 1992.
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Queequegs Tattoos
This tattooing had been the work of a departed prophet and seer of his island, who, by those hieroglyphic marks, had written out on his body a complete theory of the heavens and the earth, and a mystical treatise on the art of attaining truth; so that Queequeg in his own proper person was a riddle to unfold; a wondrous work in one volume; but whose mysteries not even himself could read, though his own live heart beat against them; and these mysteries were therefore destined in the end to moulder away with the living parchment whereon they were inscribed, and so be unsolved to the last.
The description of Queequeg’s tattoos quoted on the blog The Loom, the author of which has a new book out about science-inspired tattoos. It hadn’t occurred to me when reading Moby-Dick, but European sailors had only been decorating themselves with tattoos for some 80 years by the time the book came out — the first example of the word used in English was recorded in Captain Cook’s naturalist’s journals in 1769.
(Here’s the original passage from Moby-Dick)
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Ice Cube on Having a Plan
What I learned from architectural drafting is that everything has to have a plan to work. You just can’t wing it. I can’t get all the materials I need for a house and just start building.
Whether it’s a career, family, life — you have to plan it out.
Ice Cube, rapper and former architectural draftsman (“You don’t want to live in nothing I draw”), shares some advice in a NY Times Q&A as a followup to his recent Eames House appreciation video. -
Banaphone Invoked Computing
Banana Phone And Pizza Box Laptop PC – Invoked Computing For Ubiquitous AR
Usually “augmented reality” involves using a camera device to view an overlay of information or digital control on top of a video screen of some kind (say an iPhone or webcam/desktop), but this is kind of the opposite: having a camera+projector system that can map your intents onto everyday objects around the house for “invoked computing”.
Mostly I share this because I like this bananaphone demo:
There is a banana scenario where the person takes a banana out of a fruit bowl and brings it closer to his ear. A high speed camera tracks the banana; a parametric speaker array directs the sound in a narrow beam. The person talks into the banana as if it were a conventional phone.
(Via PhysOrg via ACM TechNews)
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Total Recall Commentary Track
I’ve been telling people for years that the Total Recall DVD commentary track is one of the most entertaining bits of meta-entertainment out there, with Paul Verhoeven waxing nostalgic about his directorial artistry while Arnold chuckles through literal recaps of his favorite violent scenes. Now you can enjoy Arnold’s rambling half of the conversation, condensed into a tidy YouTube package!
See also: Arnold Schwarzenegger and John Milius on Conan The Barbarian, a similar collection edited down from that movie’s commentary track, another true gem.
(Via Kottke)