I don’t get the deluge of manuscripts that I would be getting in Nigeria. But some do manage to find me. This is something I understand, because a budding writer wants to be encouraged. But I believe myself that a good writer doesn’t really need to be told anything except to keep at it. Just think of the work you’ve set yourself to do, and do it as well as you can. Once you have really done all you can, then you can show it to people.
Notes about advice
What I learned from architectural drafting is that everything has to have a plan to work. You just can’t wing it. I can’t get all the materials I need for a house and just start building.
Whether it’s a career, family, life — you have to plan it out.
From a recent interview with legendary game designers Jordan Mechner (the original Prince of Persia) and Eric Chahi (Another World) on being an auteur in the modern game development environment. Jordan Mechner’s advice to the young designer:
A good friend in another field gave me this piece of advice recently. He said that most people approach things “1-2-3.”
One is the first inspiration, the vision, the excitement. One is gold. One is touched with magic; everyone wants a piece of it.
Two is all the reasons it won’t work, or won’t sell, or could get screwed up; all the difficulties – technical, financial, logistical – that need to be solved.
Three is doing it.
Most people get stuck on two. My friend’s advice was to go in a different order: “1-3-2”. Skip two and go straight to three. I’d never heard it phrased quite this way before, but looking back, the things I’ve done in my life that I’m most glad of, I did them 1-3-2. So that’s my advice too.
It is the thought and circumstances behind the action that will make the action interesting.