Nice-looking little HTML5 <canvas> 2D game engine and toolkit written in JavaScript. More and more the apps are moving to the browser and out of the land of plugins and standalone RIA clients.
Tag: html5
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Akihabara
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Harmony
Nifty HTML5 <canvas> procedural/generative drawing demo (similar to drawing in real time with Processing or The Scribbler)
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Another World Ported to HTML5 Canvas and JavaScript
Another World ported to HTML5’s <canvas> and JavaScript.
One of the best games of all time, now running experimentally in your browser, demonstrating that the future could be very bright for non-proprietary interactive content on the web. It’s only the first part of the 2nd level (or whatever you want to call the cage-swinging, alien-buddy-meeting scene) and it’s glitchy, but still looks beautiful and smoothly animated (maybe a bit too smooth, due to the <canvas> polygons being all anti-aliased and filtered out of the box). If you’ve never played the original game, an amazing high-res WinXP-compatible remake came out a couple of years back in honor of the 15th anniversary of its original release.
(Via GameSetWatch)