Tag: magazines

  • Computer-Generated Fortune 500 cover (1965!)

    In the current era of concerns about generative AI / LLMs substituting for creative work, this anecdote about the first magazine cover to be generated by a computer (a DEC PDP-1 in this case, which apart from other hacker lore is also remembered as the hardware for the first known video game, Spacewar!) way back in 1965 reminds me that it’s still a pretty old concern that designers will transition to become prompt engineers:

    “In the course of events, Fortune’s art director, Walter Allner, might have frowned on filling the column at left with an array of abbreviations and figures, for Allner is no man to waste space on uninspired graphics. But these figures are his special brain children. They are the instructions that told a PDP-1 computer how to generate the design on this month’s cover. This program was ‘written’ to Allner’s specifications and punched into an eight-channel paper tape by Sanford Libman and John Price, whose interest in art and electronics developed at M.I.T.

    Generating the design on an oscilloscope and photographing required about three hours of computer time and occupied Price, Allner, and Libman until four one morning. Multiple exposure through two filters added color to the electron tube’s glow. […] 

    Allner confesses to certain misgivings about teaching the PDP-1 computer too much about Fortune cover design, but adds, philosophically: ‘If the computer puts art directors out of work, I’ll at least have had some on-the-job training as a design-machine programer [sic].’

    It’s not mentioned in this article, and it doesn’t look like the choices of color filters and offsets were intentional, but I have to think that this Fortune cover would look pretty amazing through a pair of 1950s-style red/blue anaglyph 3D glasses

  • Rip Steve Jobs

    I remember when Wired ran their May, 1997 issue, focusing on the downfall and imminent demise of Apple with this striking (and to some, controversial) cover. Most of their “101 Ways to Save Apple” suggestions are in hindsight nonsensical (merge with Sega to make games!), a few were prescient (build a ~$250 PDA phone that can do email!), but one definitely stands out as the prize winner:

    50. Give Steve Jobs as much authority as he wants in new product development. … Even if Jobs fails, he’ll do it with guns a-blazin’.

    He definitely didn’t fail, by anybody’s standards. It’s hard to think of many individuals out there who have had a bigger impact on popular computing and technology, not to mention who have led the charge for design and innovation as still-relevant business ideals in the 21st Century. RIP Steve Jobs.

  • Lucasarts Adventurer

    OMG OMG, some kind soul is posting good-quality, full-page scans of all of the old LucasFilm Games / LucasArts Adventurer magazines! Created at the company’s artistic height, these gems were half retail catalog, half inside scoop trivia treasure trove, decked out with never-to-be-seen-again Steve Purcell art (including single-page Sam & Max comics parodying the major Lucas game release featured that issue). They now sell for an arm and a leg on eBay.

    I used to have every one of these, but they all vanished to whatever corner of the landfill my triangular Day of the Tentacle box and Dial-A-Pirate wheels ended up in…

    (Via MixNMojo)