Tag: mainframes

  • Computer-Generated Fortune 500 cover (1965!)

    In the current era of concerns about generative AI / LLMs substituting for creative work, this anecdote about the first magazine cover to be generated by a computer (a DEC PDP-1 in this case, which apart from other hacker lore is also remembered as the hardware for the first known video game, Spacewar!) way back in 1965 reminds me that it’s still a pretty old concern that designers will transition to become prompt engineers:

    “In the course of events, Fortune’s art director, Walter Allner, might have frowned on filling the column at left with an array of abbreviations and figures, for Allner is no man to waste space on uninspired graphics. But these figures are his special brain children. They are the instructions that told a PDP-1 computer how to generate the design on this month’s cover. This program was ‘written’ to Allner’s specifications and punched into an eight-channel paper tape by Sanford Libman and John Price, whose interest in art and electronics developed at M.I.T.

    Generating the design on an oscilloscope and photographing required about three hours of computer time and occupied Price, Allner, and Libman until four one morning. Multiple exposure through two filters added color to the electron tube’s glow. […] 

    Allner confesses to certain misgivings about teaching the PDP-1 computer too much about Fortune cover design, but adds, philosophically: ‘If the computer puts art directors out of work, I’ll at least have had some on-the-job training as a design-machine programer [sic].’

    It’s not mentioned in this article, and it doesn’t look like the choices of color filters and offsets were intentional, but I have to think that this Fortune cover would look pretty amazing through a pair of 1950s-style red/blue anaglyph 3D glasses

  • Early Experimental Computer Animation Modeling a Cat’s Gait

    [Video no longer available]

    Early experimental computer animation through mathematical modeling of a cat’s gait. Evidently, equations were written to model the basic skeleton form of the cat and its walk, and the computer was used to generate a shadow-like projection printed frame by frame onto paper using ASCII-like characters (this animation was done in 1968 on a Soviet BESM-4 mainframe, so I’m not sure what character set they’re actually using here). The result could then be filmed, inverted, and manually cleaned up. Not exactly something that would really take the animation world by storm, but it’s an interesting usage of mainframes for art.

    See also: more detailed info about the animation including links to the fulltext paper (in Russian – Google Translate does a pretty good job)

    (Via Make)