Tag: steve purcell

  • On the Longevity of Sam & Max

    Yeah, it’s great. A lot of that is the fans that have kept it alive. When people discovered it, they would be such rabid fans of it they would feel like they were the ones that got it. It was a little too obscure for their friends, maybe, but they were the ones that were getting it. A thing about the old comics I always heard was that people would lend them to their friends and never get them back. It was always this process where you’d be trying to turn someone onto it, which I thought was great. So there was a long stretch where I didn’t do anything with Sam & Max and there were fan sites that were keeping them active, so I attribute that [to the fact] they’re still around.

    The Onion A.V. Club catches up with and gets a good interview from my favorite cartoonist Steve Purcell to ask him about Monkey Island, Sinistar, and the new season of Telltale’s adaptation of his creation.

    Fun fact: one of the first websites I created way back in 1994 was a Sam & Max fan site with a handful of scans from the comics and related ephemera, so I guess I was one of those fans!

  • A Private School Principal Once Told Me That in

    A private school principal once told me that in the history of literature, the greatest translation of all time was the English translation of Waiting for Godot, because Samuel Beckett had personally translated it from French, in which he’d originally written it, into English, his mother tongue. Well, Steve Purcell just might be the Samuel Beckett of comic book video games. From an article on Huffington Post declaring that Steve Purcell’s Sam & Max Hit the Road is among the greatest comic book games ever (hard to deny). Nothing revealing in the article, I just enjoy that one of my all-time favorite cartoonists is becoming well-known enough now after 20+ years to start making appearances on sites like HuffPo.