Jordan Mechner’s game development diaries from when he made the original Prince of Persia are a good read, and now available in what looks like a nicely illustrated hardback edition — he was a teenager when he released his first commercial game and roughly 20 when developing the even bigger hit Prince of Persia, and his diaries illuminate both the remarkable technical accomplishments he was able to pull off on the limited 1980s hardware but also the mind and outlook of a teenager diving into an increasingly commercial world.