Tag: play

  • Fantastic Arcade games acquired by the Strong National Museum of Play

    I’ve been a long time lurker to local Austin, Texas indie game showcase Fantastic Arcade and its offshoots Juegos Rancheros and Games Y’all, and it’s exciting to know that some of their very special (and unusual) custom arcade cabinets are finding a good home in a national museum. The ones being donated are titles made by some amazing and unexpected combinations of well-known game designers, so go check them out if you have the chance.

    It’s also nice to learn that there’s an entire museum dedicated to play! Guess I need to visit Rochester, NY sometime soon.

  • Brian Moriarty Listen

    Game designer Brian Moriarty delivered quite a talk at the 1997 Game Developers Conference, touching on everything from interaction design, emergent play, community-created art, creativity, self expression, and even an unexpected but interesting tangent about 101 Dalmatians. In hindsight, many of subjects he talks about would become evident over the next decade, from the Sims to Etsy to Minecraft to social networking. From Listen! The Potential of Shared Hallucinations:

    Before we can learn, before we can grow, we have to be prepared to listen.

    What does it mean, to listen?

    The word is commonly understood to mean “attentive hearing.”

    It has its etymological origin in the archaic verb, list.

    “List!” they used to say. “Ssh! List! The wild boar is outside!”

    But the verb “list” also means to tilt something to one side.

    When a sea vessel leans to starboard or port, it is said to be listing.

    So how did the word “list” turn into the verb “listen?”

    Because when we try to hear something, we sometimes cock our heads in the direction of the sound.

    So to listen means more than to hear attentively.

    The word also implies a change of inclination.

    A new slant.

    To listen is to put ourselves into a receptive attitude.

    A position to be re-aligned.

    Also worth reading (the talk is also available for watching as a video in the GDC Vault) if you fondly remember the days of Hypercard, MUDs, and when text adventures reigned supreme on AOL, or if you like crazy 1990s Photoshop anaglyphs…