Tag: hci

  • Banaphone Invoked Computing

    Banana Phone And Pizza Box Laptop PC – Invoked Computing For Ubiquitous AR

    Usually “augmented reality” involves using a camera device to view an overlay of information or digital control on top of a video screen of some kind (say an iPhone or webcam/desktop), but this is kind of the opposite: having a camera+projector system that can map your intents onto everyday objects around the house for “invoked computing”.

    Mostly I share this because I like this bananaphone demo:

    There is a banana scenario where the person takes a banana out of a fruit bowl and brings it closer to his ear. A high speed camera tracks the banana; a parametric speaker array directs the sound in a narrow beam. The person talks into the banana as if it were a conventional phone.

    (Via PhysOrg via ACM TechNews)

  • Poka-yoke

    Poka-yoke (ポカヨケ) is a Japanese term that means “fail-safing” or “mistake-proofing”. A poka-yoke is any mechanism in a lean manufacturing process that helps an equipment operator avoid (yokeru) mistakes (poka). Its purpose is to eliminate product defects by preventing, correcting, or drawing attention to human errors as they occur.

    Not just handy for manufacturing processes, this idea applies very easily to any kind of designed object. How can we make what we design not only easy to use, but as difficult as possible to mis-use? (It’s worth noting that this principle was originally described as baka-yoke, i.e. idiot-proof, unfairly placing the blame on the user instead of the design)