Tag: ethics

  • Microsoft Adventure

    Speaking of the Seattle behemoth, here’s an interesting history of Microsoft Adventure, the first output of the young company’s “consumer products division” in 1979, an early early example of the not-yet-there retail computer game industry:

    The story of Microsoft Adventure provides a good early illustration of both the very real technical and marketing acumen of Gates’s company and its genius for ignoring ethical considerations while still staying on the right side of the law. It provides an early example of what was already becoming the company’s modus operandi, one guaranteed to piss off idealistic hackers as much as it would delight its financial backers. And, not incidentally, it also represents a very important moment in the continuing evolution of adventure games.   …

    But now we come to the elephant in the room: the question of credit. At no place in the Microsoft Adventure program or its accompanying documentation do the names of Crowther and Woods appear. We are told only that “Adventure was originally written in FORTRAN for the DEC PDP-10 computer,” as if it were the result of a sort of software immaculate conception. Needless to say, Crowther and Woods were never contacted by Microsoft at all, and received no royalties whatsoever for a program that by all indications turned into quite a nice seller for the company; it was later ported to the Apple II, and was one of the programs IBM wanted available at day one for the launch of its new PC in 1981. Because Crowther and Woods, immersed in old-school hacker culture as they were, never even considered trying to assert ownership over their creation, Microsoft violated no laws in doing this. However, the ethics of cloning someone else’s game design and lifting all of their text literally verbatum, and then copy protecting it (the irony!) and selling it… well, I don’t think that calling it “ethically dubious” is going too far out on a limb.

    The article also has some tech discussion about how Microsoft coder Gordon Letwin managed to squeeze all of the classic Adventure gameplay and text into that newest of new mediums, the floppy, a revolutionary move away from the slow-loading cassette tapes common at the time.

    (Via O’Reilly Radar)

  • Above All Anonymity That Shield of All

    [A]bove all, anonymity, that shield of all literary rascality, would have to disappear. It was introduced under the pretext of protecting the honest critic, who warned the public, against the resentment of the author and his friends. But where there is one case of this sort, there will be a hundred where it merely serves to take all responsibility from the man who cannot stand by what he has said […]. Often enough it is only a cloak for covering the obscurity, incompetence and insignificance of the critic. It is incredible what impudence these fellows will show, and what literary trickery they will venture to commit, as soon as they know they are safe under the shadow of anonymity. Let me recommend a general Anti-criticism, a universal medicine or panacea, to put a stop to all anonymous reviewing, whether it praises the bad or blames the good: Rascal! your name! For a man to wrap himself up and draw his hat over his face, and then fall upon people who are walking about without any disguise—this is not the part of a gentleman, it is the part of a scoundrel and a knave. Arthur Schopenhauer, Parerga und Paralipomena, chapter 23. Quote entirely lifted from a good discussion about online anonymity and accountability on Brian Leiter’s law school blog after the outing of a psuedononymous critic by a National Review blogger. (Note: I personally lean towards anonymity and privacy as fundamentally good things, but Schopenhauer’s quote seems remarkably prescient in these days of message board trolling)